using System; using System.Collections.Generic; using Server.Items; using Server.Multis; namespace Server.Commands { public class Wipe { [Flags] public enum WipeType { Items = 0x01, Mobiles = 0x02, Multis = 0x04, All = Items | Mobiles | Multis } public static void Initialize() { CommandSystem.Register("Wipe", AccessLevel.GameMaster, WipeAll_OnCommand); CommandSystem.Register("WipeItems", AccessLevel.GameMaster, WipeItems_OnCommand); CommandSystem.Register("WipeNPCs", AccessLevel.GameMaster, WipeNPCs_OnCommand); CommandSystem.Register("WipeMultis", AccessLevel.GameMaster, WipeMultis_OnCommand); } [Usage("Wipe")] [Description("Wipes all items and npcs in a targeted bounding box.")] private static void WipeAll_OnCommand(CommandEventArgs e) { BeginWipe(e.Mobile, WipeType.Items | WipeType.Mobiles); } [Usage("WipeItems")] [Description("Wipes all items in a targeted bounding box.")] private static void WipeItems_OnCommand(CommandEventArgs e) { BeginWipe(e.Mobile, WipeType.Items); } [Usage("WipeNPCs")] [Description("Wipes all npcs in a targeted bounding box.")] private static void WipeNPCs_OnCommand(CommandEventArgs e) { BeginWipe(e.Mobile, WipeType.Mobiles); } [Usage("WipeMultis")] [Description("Wipes all multis in a targeted bounding box.")] private static void WipeMultis_OnCommand(CommandEventArgs e) { BeginWipe(e.Mobile, WipeType.Multis); } public static void BeginWipe(Mobile from, WipeType type) { BoundingBoxPicker.Begin(from, (map, start, end) => DoWipe(from, map, start, end, type)); } public static void DoWipe(Mobile from, Map map, Point3D start, Point3D end, WipeType type) { CommandLogging.WriteLine(from, "{0} {1} wiping from {2} to {3} in {5} ({4})", from.AccessLevel, CommandLogging.Format(from), start, end, type, map); bool mobiles = (type & WipeType.Mobiles) != 0; bool multis = (type & WipeType.Multis) != 0; bool items = (type & WipeType.Items) != 0; List toDelete = new List(); Rectangle2D rect = new Rectangle2D(start.X, start.Y, end.X - start.X + 1, end.Y - start.Y + 1); IPooledEnumerable eable; if ((!items && !multis) || !mobiles) return; eable = map.GetObjectsInBounds(rect); foreach (IEntity obj in eable) if (items && obj is Item && !(obj is BaseMulti || obj is HouseSign)) toDelete.Add(obj); else if (multis && obj is BaseMulti) toDelete.Add(obj); else if (obj is Mobile mobile && !mobile.Player) toDelete.Add(mobile); eable.Free(); for (int i = 0; i < toDelete.Count; ++i) toDelete[i].Delete(); } } }