using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Craft { public class DefMasonry : CraftSystem { private static CraftSystem m_CraftSystem; private DefMasonry() : base(1, 1, 1.25) // base( 1, 2, 1.7 ) { } public override SkillName MainSkill => SkillName.Carpentry; public override int GumpTitleNumber => 1044500; public static CraftSystem CraftSystem => m_CraftSystem ?? (m_CraftSystem = new DefMasonry()); public override double GetChanceAtMin(CraftItem item) => 0.0; public override bool RetainsColorFrom(CraftItem item, Type type) => true; public override int CanCraft(Mobile from, BaseTool tool, Type itemType) { if (tool?.Deleted != false || tool.UsesRemaining < 0) return 1044038; // You have worn out your tool! if (!BaseTool.CheckTool(tool, from)) return 1048146; // If you have a tool equipped, you must use that tool. if (!(from is PlayerMobile mobile && mobile.Masonry && mobile.Skills.Carpentry.Base >= 100.0)) return 1044633; // You havent learned stonecraft. if (!BaseTool.CheckAccessible(tool, from)) return 1044263; // The tool must be on your person to use. return 0; } public override void PlayCraftEffect(Mobile from) { // no effects // if (from.Body.Type == BodyType.Human && !from.Mounted) // from.Animate( 9, 5, 1, true, false, 0 ); // new InternalTimer( from ).Start(); } public override int PlayEndingEffect(Mobile from, bool failed, bool lostMaterial, bool toolBroken, int quality, bool makersMark, CraftItem item) { if (toolBroken) from.SendLocalizedMessage(1044038); // You have worn out your tool if (failed) { if (lostMaterial) return 1044043; // You failed to create the item, and some of your materials are lost. return 1044157; // You failed to create the item, but no materials were lost. } if (quality == 0) return 502785; // You were barely able to make this item. It's quality is below average. if (makersMark && quality == 2) return 1044156; // You create an exceptional quality item and affix your maker's mark. if (quality == 2) return 1044155; // You create an exceptional quality item. return 1044154; // You create the item. } public override void InitCraftList() { // Decorations AddCraft(typeof(Vase), 1044501, 1022888, 52.5, 102.5, typeof(Granite), 1044514, 1, 1044513); AddCraft(typeof(LargeVase), 1044501, 1022887, 52.5, 102.5, typeof(Granite), 1044514, 3, 1044513); if (Core.SE) { int index = AddCraft(typeof(SmallUrn), 1044501, 1029244, 82.0, 132.0, typeof(Granite), 1044514, 3, 1044513); SetNeededExpansion(index, Expansion.SE); index = AddCraft(typeof(SmallTowerSculpture), 1044501, 1029242, 82.0, 132.0, typeof(Granite), 1044514, 3, 1044513); SetNeededExpansion(index, Expansion.SE); } // Furniture AddCraft(typeof(StoneChair), 1044502, 1024635, 55.0, 105.0, typeof(Granite), 1044514, 4, 1044513); AddCraft(typeof(MediumStoneTableEastDeed), 1044502, 1044508, 65.0, 115.0, typeof(Granite), 1044514, 6, 1044513); AddCraft(typeof(MediumStoneTableSouthDeed), 1044502, 1044509, 65.0, 115.0, typeof(Granite), 1044514, 6, 1044513); AddCraft(typeof(LargeStoneTableEastDeed), 1044502, 1044511, 75.0, 125.0, typeof(Granite), 1044514, 9, 1044513); AddCraft(typeof(LargeStoneTableSouthDeed), 1044502, 1044512, 75.0, 125.0, typeof(Granite), 1044514, 9, 1044513); // Statues AddCraft(typeof(StatueSouth), 1044503, 1044505, 60.0, 120.0, typeof(Granite), 1044514, 3, 1044513); AddCraft(typeof(StatueNorth), 1044503, 1044506, 60.0, 120.0, typeof(Granite), 1044514, 3, 1044513); AddCraft(typeof(StatueEast), 1044503, 1044507, 60.0, 120.0, typeof(Granite), 1044514, 3, 1044513); AddCraft(typeof(StatuePegasus), 1044503, 1044510, 70.0, 130.0, typeof(Granite), 1044514, 4, 1044513); SetSubRes(typeof(Granite), 1044525); AddSubRes(typeof(Granite), 1044525, 00.0, 1044514, 1044526); AddSubRes(typeof(DullCopperGranite), 1044023, 65.0, 1044514, 1044527); AddSubRes(typeof(ShadowIronGranite), 1044024, 70.0, 1044514, 1044527); AddSubRes(typeof(CopperGranite), 1044025, 75.0, 1044514, 1044527); AddSubRes(typeof(BronzeGranite), 1044026, 80.0, 1044514, 1044527); AddSubRes(typeof(GoldGranite), 1044027, 85.0, 1044514, 1044527); AddSubRes(typeof(AgapiteGranite), 1044028, 90.0, 1044514, 1044527); AddSubRes(typeof(VeriteGranite), 1044029, 95.0, 1044514, 1044527); AddSubRes(typeof(ValoriteGranite), 1044030, 99.0, 1044514, 1044527); } // Delay to synchronize the sound with the hit on the anvil private class InternalTimer : Timer { private readonly Mobile m_From; public InternalTimer(Mobile from) : base(TimeSpan.FromSeconds(0.7)) => m_From = from; protected override void OnTick() { m_From.PlaySound(0x23D); } } } }