namespace Server.Misc { public class RaceDefinitions { public static void Configure() { /* Here we configure all races. Some notes: * * 1) The first 32 races are reserved for core use. * 2) Race 0x7F is reserved for core use. * 3) Race 0xFF is reserved for core use. * 4) Changing or removing any predefined races may cause server instability. */ RegisterRace(new Human(0, 0)); RegisterRace(new Elf(1, 1)); RegisterRace(new Gargoyle(2, 2)); } public static void RegisterRace(Race race) { Race.Races[race.RaceIndex] = race; Race.AllRaces.Add(race); } private class Human : Race { public Human(int raceID, int raceIndex) : base(raceID, raceIndex, "Human", "Humans", 400, 401, 402, 403, Expansion.None) { } public override bool ValidateHair(bool female, int itemID) { if (itemID == 0) return true; if ((female && itemID == 0x2048) || (!female && itemID == 0x2046)) return false; // Buns & Receding Hair if (itemID >= 0x203B && itemID <= 0x203D) return true; if (itemID >= 0x2044 && itemID <= 0x204A) return true; return false; } public override int RandomHair(bool female) // Random hair doesn't include baldness { return Utility.Random(9) switch { 0 => 0x203B, // Short 1 => 0x203C, // Long 2 => 0x203D, // Pony Tail 3 => 0x2044, // Mohawk 4 => 0x2045, // Pageboy 5 => 0x2047, // Afro 6 => 0x2049, // Pig tails 7 => 0x204A, // Krisna _ => female ? 0x2046 : 0x2048 }; } public override bool ValidateFacialHair(bool female, int itemID) { if (itemID == 0) return true; if (female) return false; if (itemID >= 0x203E && itemID <= 0x2041) return true; if (itemID >= 0x204B && itemID <= 0x204D) return true; return false; } public override int RandomFacialHair(bool female) { if (female) return 0; int rand = Utility.Random(7); return (rand < 4 ? 0x203E : 0x2047) + rand; } public override int ClipSkinHue(int hue) { if (hue < 1002) return 1002; if (hue > 1058) return 1058; return hue; } public override int RandomSkinHue() => Utility.Random(1002, 57) | 0x8000; public override int ClipHairHue(int hue) { if (hue < 1102) return 1102; if (hue > 1149) return 1149; return hue; } public override int RandomHairHue() => Utility.Random(1102, 48); } private class Elf : Race { private static readonly int[] m_SkinHues = { 0x0BF, 0x24D, 0x24E, 0x24F, 0x353, 0x361, 0x367, 0x374, 0x375, 0x376, 0x381, 0x382, 0x383, 0x384, 0x385, 0x389, 0x3DE, 0x3E5, 0x3E6, 0x3E8, 0x3E9, 0x430, 0x4A7, 0x4DE, 0x51D, 0x53F, 0x579, 0x76B, 0x76C, 0x76D, 0x835, 0x903 }; private static readonly int[] m_HairHues = { 0x034, 0x035, 0x036, 0x037, 0x038, 0x039, 0x058, 0x08E, 0x08F, 0x090, 0x091, 0x092, 0x101, 0x159, 0x15A, 0x15B, 0x15C, 0x15D, 0x15E, 0x128, 0x12F, 0x1BD, 0x1E4, 0x1F3, 0x207, 0x211, 0x239, 0x251, 0x26C, 0x2C3, 0x2C9, 0x31D, 0x31E, 0x31F, 0x320, 0x321, 0x322, 0x323, 0x324, 0x325, 0x326, 0x369, 0x386, 0x387, 0x388, 0x389, 0x38A, 0x59D, 0x6B8, 0x725, 0x853 }; public Elf(int raceID, int raceIndex) : base(raceID, raceIndex, "Elf", "Elves", 605, 606, 607, 608, Expansion.ML) { } public override bool ValidateHair(bool female, int itemID) { if (itemID == 0) return true; if ((female && (itemID == 0x2FCD || itemID == 0x2FBF)) || (!female && (itemID == 0x2FCC || itemID == 0x2FD0))) return false; if (itemID >= 0x2FBF && itemID <= 0x2FC2) return true; if (itemID >= 0x2FCC && itemID <= 0x2FD1) return true; return false; } public override int RandomHair(bool female) // Random hair doesn't include baldness { return Utility.Random(8) switch { 0 => 0x2FC0, // Long Feather 1 => 0x2FC1, // Short 2 => 0x2FC2, // Mullet 3 => 0x2FCE, // Knob 4 => 0x2FCF, // Braided 5 => 0x2FD1, // Spiked 6 => female ? 0x2FCC : 0x2FBF, // Flower or Mid-long _ => female ? 0x2FD0 : 0x2FCD }; } public override bool ValidateFacialHair(bool female, int itemID) => itemID == 0; public override int RandomFacialHair(bool female) => 0; public override int ClipSkinHue(int hue) { for (int i = 0; i < m_SkinHues.Length; i++) if (m_SkinHues[i] == hue) return hue; return m_SkinHues[0]; } public override int RandomSkinHue() => m_SkinHues[Utility.Random(m_SkinHues.Length)] | 0x8000; public override int ClipHairHue(int hue) { for (int i = 0; i < m_HairHues.Length; i++) if (m_HairHues[i] == hue) return hue; return m_HairHues[0]; } public override int RandomHairHue() => m_HairHues[Utility.Random(m_HairHues.Length)]; } private class Gargoyle : Race { // Todo Finish body hues private static readonly int[] m_BodyHues = { 0x86DB, 0x86DC, 0x86DD, 0x86DE, 0x86DF, 0x86E0, 0x86E1, 0x86E2, 0x86E3, 0x86E4, 0x86E5, 0x86E6 // 0x, 0x, 0x, 0x, // 86E7/86E8/86E9/86EA? // 0x, 0x, 0x, 0x, // 86EB/86EC/86ED/86EE? // 0x86F3, 0x86DB, 0x86DC, 0x86DD }; private static readonly int[] m_HornHues = { 0x709, 0x70B, 0x70D, 0x70F, 0x711, 0x763, 0x765, 0x768, 0x76B, 0x6F3, 0x6F1, 0x6EF, 0x6E4, 0x6E2, 0x6E0, 0x709, 0x70B, 0x70D }; public Gargoyle(int raceID, int raceIndex) : base(raceID, raceIndex, "Gargoyle", "Gargoyles", 666, 667, 402, 403, Expansion.SA) { } public override bool ValidateHair(bool female, int itemID) { if (female == false) return itemID >= 0x4258 && itemID <= 0x425F; return itemID == 0x4261 || itemID == 0x4262 || (itemID >= 0x4273 && itemID <= 0x4275) || itemID == 0x42B0 || itemID == 0x42B1 || itemID == 0x42AA || itemID == 0x42AB; } public override int RandomHair(bool female) { if (Utility.Random(9) == 0) return 0; if (!female) return 0x4258 + Utility.Random(8); return Utility.Random(9) switch { 0 => 0x4261, 1 => 0x4262, 2 => 0x4273, 3 => 0x4274, 4 => 0x4275, 5 => 0x42B0, 6 => 0x42B1, 7 => 0x42AA, 8 => 0x42AB, _ => 0 }; } public override bool ValidateFacialHair(bool female, int itemID) => !female && itemID >= 0x42AD && itemID <= 0x42B0; public override int RandomFacialHair(bool female) => female ? 0 : Utility.RandomList(0, 0x42AD, 0x42AE, 0x42AF, 0x42B0); public override int ClipSkinHue(int hue) => hue; public override int RandomSkinHue() => m_BodyHues[Utility.Random(m_BodyHues.Length)] | 0x8000; public override int ClipHairHue(int hue) { for (int i = 0; i < m_HornHues.Length; i++) if (m_HornHues[i] == hue) return hue; return m_HornHues[0]; } public override int RandomHairHue() => m_HornHues[Utility.Random(m_HornHues.Length)]; } } }