using Server.Items; using Server.Multis.Deeds; namespace Server.Multis { public class SmallOldHouse : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 3, 1) }; public SmallOldHouse(Mobile owner, int id) : base(id, owner, 425, 3) { uint keyValue = CreateKeys(owner); AddSouthDoor(0, 3, 7, keyValue); SetSign(2, 4, 5); } public SmallOldHouse(Serial serial) : base(serial) { } public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(2, 4, 0); public override int DefaultPrice => 43800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0]; public override HouseDeed GetDeed() { return ItemID switch { 0x64 => (HouseDeed)new StonePlasterHouseDeed(), 0x66 => new FieldStoneHouseDeed(), 0x68 => new SmallBrickHouseDeed(), 0x6A => new WoodHouseDeed(), 0x6C => new WoodPlasterHouseDeed(), 0x6E => new ThatchedRoofCottageDeed(), _ => new ThatchedRoofCottageDeed() }; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class GuildHouse : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 14, 14), new Rectangle2D(-2, 7, 4, 1) }; public GuildHouse(Mobile owner) : base(0x74, owner, 1100, 8) { uint keyValue = CreateKeys(owner); AddSouthDoors(-1, 6, 7, keyValue); SetSign(4, 8, 16); AddSouthDoor(-3, -1, 7); AddSouthDoor(3, -1, 7); } public GuildHouse(Serial serial) : base(serial) { } public override int DefaultPrice => 144500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[20]; public override int ConvertOffsetX => -1; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(4, 8, 0); public override HouseDeed GetDeed() => new BrickHouseDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TwoStoryHouse : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, 0, 14, 7), new Rectangle2D(-7, -7, 9, 7), new Rectangle2D(-4, 7, 4, 1) }; public TwoStoryHouse(Mobile owner, int id) : base(id, owner, 1370, 10) { uint keyValue = CreateKeys(owner); AddSouthDoors(-3, 6, 7, keyValue); SetSign(2, 8, 16); AddSouthDoor(-3, 0, 7); AddSouthDoor(id == 0x76 ? -2 : -3, 0, 27); } public TwoStoryHouse(Serial serial) : base(serial) { } public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(2, 8, 0); public override int DefaultPrice => 192400; public override HouseDeed GetDeed() { return ItemID switch { 0x76 => (HouseDeed)new TwoStoryWoodPlasterHouseDeed(), 0x78 => new TwoStoryStonePlasterHouseDeed(), _ => new TwoStoryStonePlasterHouseDeed() }; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Tower : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 16, 14), new Rectangle2D(-1, 7, 4, 2), new Rectangle2D(-11, 0, 4, 7), new Rectangle2D(9, 0, 4, 7) }; public Tower(Mobile owner) : base(0x7A, owner, 2119, 15) { uint keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 6, 6, keyValue); SetSign(5, 8, 16); AddSouthDoor(false, 3, -2, 6); AddEastDoor(false, 1, 4, 26); AddEastDoor(false, 1, 4, 46); } public Tower(Serial serial) : base(serial) { } public override int DefaultPrice => 433200; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[37]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(5, 8, 0); public override HouseDeed GetDeed() => new TowerDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Keep : BaseHouse // warning: ODD shape! { public static Rectangle2D[] AreaArray = { new Rectangle2D(-11, -11, 7, 8), new Rectangle2D(-11, 5, 7, 8), new Rectangle2D(6, -11, 7, 8), new Rectangle2D(6, 5, 7, 8), new Rectangle2D(-9, -3, 5, 8), new Rectangle2D(6, -3, 5, 8), new Rectangle2D(-4, -9, 10, 20), new Rectangle2D(-1, 11, 4, 1) }; public Keep(Mobile owner) : base(0x7C, owner, 2625, 18) { uint keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 10, 6, keyValue); SetSign(5, 12, 16); } public Keep(Serial serial) : base(serial) { } public override int DefaultPrice => 665200; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(5, 13, 0); public override HouseDeed GetDeed() => new KeepDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Castle : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-15, -15, 31, 31), new Rectangle2D(-1, 16, 4, 1) }; public Castle(Mobile owner) : base(0x7E, owner, 4076, 28) { uint keyValue = CreateKeys(owner); AddSouthDoors(false, 0, 15, 6, keyValue); SetSign(5, 17, 16); AddSouthDoors(false, 0, 11, 6, true); AddSouthDoors(false, 0, 5, 6, false); AddSouthDoors(false, -1, -11, 6, false); } public Castle(Serial serial) : base(serial) { } public override int DefaultPrice => 1022800; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(5, 17, 0); public override HouseDeed GetDeed() => new CastleDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LargePatioHouse : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-5, 7, 4, 1) }; public LargePatioHouse(Mobile owner) : base(0x8C, owner, 1100, 8) { uint keyValue = CreateKeys(owner); AddSouthDoors(-4, 6, 7, keyValue); SetSign(1, 8, 16); AddEastDoor(1, 4, 7); AddEastDoor(1, -4, 7); AddSouthDoor(4, -1, 7); } public LargePatioHouse(Serial serial) : base(serial) { } public override int DefaultPrice => 152800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(1, 8, 0); public override HouseDeed GetDeed() => new LargePatioDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LargeMarbleHouse : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-7, -7, 15, 14), new Rectangle2D(-6, 7, 6, 1) }; public LargeMarbleHouse(Mobile owner) : base(0x96, owner, 1370, 10) { uint keyValue = CreateKeys(owner); AddSouthDoors(false, -4, 3, 4, keyValue); SetSign(1, 8, 11); } public LargeMarbleHouse(Serial serial) : base(serial) { } public override int DefaultPrice => 192000; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.ThreeStoryFoundations[29]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(1, 8, 0); public override HouseDeed GetDeed() => new LargeMarbleDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmallTower : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -3, 8, 7), new Rectangle2D(2, 4, 3, 1) }; public SmallTower(Mobile owner) : base(0x98, owner, 580, 4) { uint keyValue = CreateKeys(owner); AddSouthDoor(false, 3, 3, 6, keyValue); SetSign(1, 4, 5); } public SmallTower(Serial serial) : base(serial) { } public override int DefaultPrice => 88500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[6]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(1, 4, 0); public override HouseDeed GetDeed() => new SmallTowerDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LogCabin : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-3, -6, 8, 13) }; public LogCabin(Mobile owner) : base(0x9A, owner, 1100, 8) { uint keyValue = CreateKeys(owner); AddSouthDoor(1, 4, 8, keyValue); SetSign(5, 8, 20); AddSouthDoor(1, 0, 29); } public LogCabin(Serial serial) : base(serial) { } public override int DefaultPrice => 97800; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[12]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(5, 8, 0); public override HouseDeed GetDeed() => new LogCabinDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SandStonePatio : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -4, 12, 8), new Rectangle2D(-2, 4, 3, 1) }; public SandStonePatio(Mobile owner) : base(0x9C, owner, 850, 6) { uint keyValue = CreateKeys(owner); AddSouthDoor(-1, 3, 6, keyValue); SetSign(4, 6, 24); } public SandStonePatio(Serial serial) : base(serial) { } public override int DefaultPrice => 90900; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[35]; public override int ConvertOffsetY => -1; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(4, 6, 0); public override HouseDeed GetDeed() => new SandstonePatioDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TwoStoryVilla : BaseHouse { public static Rectangle2D[] AreaArray = { new Rectangle2D(-5, -5, 11, 11), new Rectangle2D(2, 6, 4, 1) }; public TwoStoryVilla(Mobile owner) : base(0x9E, owner, 1100, 8) { uint keyValue = CreateKeys(owner); AddSouthDoors(3, 1, 5, keyValue); SetSign(3, 8, 24); AddEastDoor(1, 0, 25); AddSouthDoor(-3, -1, 25); } public TwoStoryVilla(Serial serial) : base(serial) { } public override int DefaultPrice => 136500; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[31]; public override Rectangle2D[] Area => AreaArray; public override Point3D BaseBanLocation => new Point3D(3, 8, 0); public override HouseDeed GetDeed() => new VillaDeed(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class SmallShop : BaseHouse { public static Rectangle2D[] AreaArray1 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-1, 4, 4, 1) }; public static Rectangle2D[] AreaArray2 = { new Rectangle2D(-3, -3, 7, 7), new Rectangle2D(-2, 4, 3, 1) }; public SmallShop(Mobile owner, int id) : base(id, owner, 425, 3) { uint keyValue = CreateKeys(owner); BaseDoor door = MakeDoor(false, DoorFacing.EastCW); door.Locked = true; door.KeyValue = keyValue; if (door is BaseHouseDoor houseDoor) houseDoor.Facing = DoorFacing.EastCCW; AddDoor(door, -2, 0, id == 0xA2 ? 24 : 27); // AddSouthDoor( false, -2, 0, 27 - (id == 0xA2 ? 3 : 0), keyValue ); SetSign(3, 4, 7 - (id == 0xA2 ? 2 : 0)); } public SmallShop(Serial serial) : base(serial) { } public override Rectangle2D[] Area => ItemID == 0x40A2 ? AreaArray1 : AreaArray2; public override Point3D BaseBanLocation => new Point3D(3, 4, 0); public override int DefaultPrice => 63000; public override HousePlacementEntry ConvertEntry => HousePlacementEntry.TwoStoryFoundations[0]; public override HouseDeed GetDeed() { return ItemID switch { 0xA0 => (HouseDeed)new StoneWorkshopDeed(), 0xA2 => new MarbleWorkshopDeed(), _ => new MarbleWorkshopDeed() }; } public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }