using System; namespace Server.Spells { public class SpellInfo { public SpellInfo(string name, string mantra, params Type[] regs) : this(name, mantra, 16, 0, 0, true, regs) { } public SpellInfo(string name, string mantra, bool allowTown, params Type[] regs) : this(name, mantra, 16, 0, 0, allowTown, regs) { } public SpellInfo(string name, string mantra, int action, params Type[] regs) : this(name, mantra, action, 0, 0, true, regs) { } public SpellInfo(string name, string mantra, int action, bool allowTown, params Type[] regs) : this(name, mantra, action, 0, 0, allowTown, regs) { } public SpellInfo(string name, string mantra, int action, int handEffect, params Type[] regs) : this(name, mantra, action, handEffect, handEffect, true, regs) { } public SpellInfo(string name, string mantra, int action, int handEffect, bool allowTown, params Type[] regs) : this( name, mantra, action, handEffect, handEffect, allowTown, regs) { } public SpellInfo(string name, string mantra, int action, int leftHandEffect, int rightHandEffect, bool allowTown, params Type[] regs) { Name = name; Mantra = mantra; Action = action; Reagents = regs; AllowTown = allowTown; LeftHandEffect = leftHandEffect; RightHandEffect = rightHandEffect; Amounts = new int[regs.Length]; for (int i = 0; i < regs.Length; ++i) Amounts[i] = 1; } public int Action { get; set; } public bool AllowTown { get; set; } public int[] Amounts { get; set; } public string Mantra { get; set; } public string Name { get; set; } public Type[] Reagents { get; set; } public int LeftHandEffect { get; set; } public int RightHandEffect { get; set; } } }