using Server.Targeting; namespace Server.Spells.First { public class MagicArrowSpell : MagerySpell, ISpellTargetingMobile { private static readonly SpellInfo m_Info = new SpellInfo( "Magic Arrow", "In Por Ylem", 212, 9041, Reagent.SulfurousAsh); public MagicArrowSpell(Mobile caster, Item scroll = null) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.First; public override bool DelayedDamageStacking => !Core.AOS; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new SpellTargetMobile(this, TargetFlags.Harmful, Core.ML ? 10 : 12); } public void Target(Mobile m) { if (m == null) return; if (!Caster.CanSee(m)) Caster.SendLocalizedMessage(500237); // Target can not be seen. else if (CheckHSequence(m)) { Mobile source = Caster; SpellHelper.Turn(source, m); SpellHelper.CheckReflect((int)Circle, ref source, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(10, 1, 4, m); } else { damage = Utility.Random(4, 4); if (CheckResisted(m)) { damage *= 0.75; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0); source.PlaySound(0x1E5); SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } FinishSequence(); } } }