/*************************************************************************** * StaticTarget.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ namespace Server.Targeting { public class StaticTarget : IPoint3D { private Point3D m_Location; public StaticTarget(Point3D location, int itemID) { m_Location = location; ItemID = itemID & TileData.MaxItemValue; m_Location.Z += TileData.ItemTable[ItemID].CalcHeight; } [CommandProperty(AccessLevel.Counselor)] public Point3D Location => m_Location; [CommandProperty(AccessLevel.Counselor)] public string Name => TileData.ItemTable[ItemID].Name; [CommandProperty(AccessLevel.Counselor)] public TileFlag Flags => TileData.ItemTable[ItemID].Flags; [CommandProperty(AccessLevel.Counselor)] public int ItemID { get; } [CommandProperty(AccessLevel.Counselor)] public int X => m_Location.X; [CommandProperty(AccessLevel.Counselor)] public int Y => m_Location.Y; [CommandProperty(AccessLevel.Counselor)] public int Z => m_Location.Z; } }