using System;
using Server.Items;
using Server.Targeting;
namespace Server.Engines.Craft.T2A;
/// An item that can be double-clicked under T2A to combine with, or cook over, a target.
public interface IT2ACombinable
{
bool TryCombine(Mobile from, object target);
}
///
/// Shared helpers for T2A cooking, which is item-on-item and item-on-heat-source rather than a craft menu.
/// Each ingredient item decides its own results in .
///
public sealed class T2ACooking
{
private const int _heatSourceRange = 1;
private const int _waterRange = 2;
private const int _burnRange = 3;
private T2ACooking()
{
}
/// Asks the player for a target if the item is in their pack.
public static void Prompt(Mobile from, Item source)
{
if (!ValidateInPack(from, source))
{
return;
}
from.SendAsciiMessage("What do you wish to combine this with, or cook it over?");
from.Target = new CookTarget(source);
}
public static bool ValidateInPack(Mobile from, Item item)
{
if (item is { Deleted: false } && item.IsChildOf(from.Backpack))
{
return true;
}
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
return false;
}
public static bool CannotCombine(Mobile from)
{
from.SendAsciiMessage("You cannot combine those.");
return false;
}
//TODO Support static water troughs and barrels (no static water ID list exists yet)
public static IHasQuantity GetWaterSource(object o) =>
o switch
{
BaseBeverage { Content: BeverageType.Water, Quantity: > 0 } bev => bev,
BaseWaterContainer { IsEmpty: false } container => container,
AddonComponent { Addon: IWaterSource { Quantity: > 0 } trough } => trough,
IWaterSource { Quantity: > 0 } source => source,
_ => null
};
// Ground water only, so a nearby open container (someone else's pack) cannot be drawn from.
public static bool CanReachWater(Mobile from, Item water)
{
if (water.IsChildOf(from.Backpack) || water.Parent == from ||
water.RootParent == null && water.Map == from.Map &&
from.InRange(water.GetWorldLocation(), _waterRange) && from.InLOS(water))
{
return true;
}
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
/// Spends one unit of each ingredient and gives the player the result.
public static bool Combine(Mobile from, object source, object target, Item result, string message)
{
ConsumeOne(source);
ConsumeOne(target);
if (!GiveResult(from, result))
{
return false;
}
from.SendAsciiMessage(message);
return true;
}
// AddToBackpack drops a result that does not fit at the mobile's feet (or logout location),
// but with no valid map either it would be left on the internal map forever.
private static bool GiveResult(Mobile from, Item result)
{
if (from.AddToBackpack(result) || result.Map != null && result.Map != Map.Internal)
{
return true;
}
result.Delete();
return false;
}
//TODO Confirm whether an empty bowl is returned when a BowlFlour is used up
private static void ConsumeOne(object o)
{
if (o is IHasQuantity container)
{
container.Quantity--;
}
else if (o is Item item)
{
item.Consume();
}
}
/// Cooks the source over a heat source if it is close enough and the player is not already cooking.
public static bool BeginHeat(Mobile from, Item source, object target)
{
var point = target is IPoint3D p ? new Point3D(p) : from.Location;
if (from.Map == null || !from.InRange(point, _heatSourceRange))
{
from.SendLocalizedMessage(500446); // That is too far away.
return false;
}
if (!from.BeginAction())
{
from.SendLocalizedMessage(500119); // You must wait to perform another action
return false;
}
from.PlaySound(0x225);
source.Consume();
Timer.DelayCall(TimeSpan.FromSeconds(5.0), FinishHeat, from, source, from.Map, point);
return true;
}
// The source is already consumed here and may be deleted, so only its type and CookingLevel are read.
private static void FinishHeat(Mobile from, Item source, Map map, Point3D point)
{
from.EndAction();
if (from.Deleted)
{
return;
}
if (from.Map != map || !from.InRange(point, _burnRange))
{
from.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
return;
}
var (min, max) = source switch
{
CookableFood food => (food.CookingLevel, 100.0),
Dough => CraftRange(typeof(BreadLoaf)),
SweetDough => CraftRange(typeof(Muffins)),
_ => (0.0, 100.0)
};
if (!from.CheckSkill(SkillName.Cooking, min, max))
{
from.SendLocalizedMessage(500686); // You burn the food to a crisp! It's ruined.
return;
}
Item result = source switch
{
CookableFood food => food.Cook(),
Dough => new BreadLoaf(),
SweetDough => new Muffins(),
_ => null
};
if (result != null && GiveResult(from, result))
{
from.PlaySound(0x57);
}
}
// Falls back to the full range when the cooking craft system has no entry or is not initialized.
private static (double Min, double Max) CraftRange(Type type)
{
var skills = DefCooking.CraftSystem?.CraftItems.SearchFor(type)?.Skills;
return skills is { Count: > 0 } ? (skills[0].MinSkill, skills[0].MaxSkill) : (0.0, 100.0);
}
private sealed class CookTarget : Target
{
private readonly Item _source;
public CookTarget(Item source) : base(_waterRange, false, TargetFlags.None) => _source = source;
protected override void OnTarget(Mobile from, object targeted)
{
if (ValidateInPack(from, _source) && _source is IT2ACombinable combinable)
{
combinable.TryCombine(from, targeted);
}
}
}
}