using System; using Server.Mobiles; namespace Server.Spells.Fifth { public class BladeSpiritsSpell : MagerySpell, ISpellTargetingPoint3D { private static readonly SpellInfo _info = new( "Blade Spirits", "In Jux Hur Ylem", 266, 9040, false, Reagent.BlackPearl, Reagent.MandrakeRoot, Reagent.Nightshade ); public BladeSpiritsSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info) { } public override SpellCircle Circle => SpellCircle.Fifth; public void Target(IPoint3D p) { var map = Caster.Map; SpellHelper.GetSurfaceTop(ref p); if (map?.CanSpawnMobile(p.X, p.Y, p.Z) != true) { Caster.SendLocalizedMessage(501942); // That location is blocked. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { var duration = TimeSpan.FromSeconds(Core.AOS ? 120 : Utility.Random(80, 40)); BaseCreature.Summon(new BladeSpirits(), false, Caster, new Point3D(p), 0x212, duration); } FinishSequence(); } public override TimeSpan GetCastDelay() { var scalar = Core.Expansion switch { >= Expansion.SE => 3, >= Expansion.AOS => 5, _ => 4 }; var delay = base.GetCastDelay() * scalar; // SA made everything 0.25s slower, but that is applied after the scalar // So remove 0.25 * scalar to compensate if (Core.SA) { delay -= TimeSpan.FromSeconds(0.25 * scalar); } return delay; } public override bool CheckCast() { if (!base.CheckCast()) { return false; } if (Caster.Followers + (Core.SE ? 2 : 1) > Caster.FollowersMax) { Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature. return false; } return true; } public override void OnCast() { Caster.Target = new SpellTargetPoint3D(this, retryOnLOS: true); } } }