using System; using Server.Items; using Server.Tests; using Server.Tests.Network; using Xunit; namespace UOContent.Tests { public class WeaponAbilityPacketTests { [Theory] [InlineData(0, true)] [InlineData(0, false)] [InlineData(100, true)] [InlineData(1000, false)] public void TestSpecialAbility(int abilityId, bool active) { var expected = new ToggleSpecialAbility(abilityId, active).Compile(); var ns = PacketTestUtilities.CreateTestNetState(); ns.SendToggleSpecialAbility(abilityId, active); var result = ns.SendPipe.Reader.TryRead(); AssertThat.Equal(result.Buffer[0].AsSpan(0), expected); } [Fact] public void TestClearAbility() { var expected = new ClearWeaponAbility().Compile(); var ns = PacketTestUtilities.CreateTestNetState(); ns.SendClearWeaponAbility(); var result = ns.SendPipe.Reader.TryRead(); AssertThat.Equal(result.Buffer[0].AsSpan(0), expected); } } }