using System; using System.Runtime.CompilerServices; using Server.Mobiles; namespace Server { public static class CompassionVirtue { private const int LossAmount = 500; private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0); public static void Initialize() { VirtueGump.Register(105, OnVirtueUsed); } public static void OnVirtueUsed(Mobile from) { from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu. } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastCompassionLoss + LossDelay < Core.Now; public static void CheckAtrophy(PlayerMobile pm) { if (ShouldAtrophy(pm)) { if (VirtueHelper.Atrophy(pm, VirtueName.Compassion, LossAmount)) { pm.SendLocalizedMessage(1114420); // You have lost some Compassion. } pm.LastCompassionLoss = Core.Now; } } } }