using Server.Mobiles; namespace Server.Items { public class GrizzledMareStatuette : BaseImprisonedMobile { [Constructible] public GrizzledMareStatuette() : base(0x2617) => Weight = 1.0; public GrizzledMareStatuette(Serial serial) : base(serial) { } public override int LabelNumber => 1074475; // Grizzled Mare Statuette public override BaseCreature Summon => new GrizzledMare(); public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } } namespace Server.Mobiles { public class GrizzledMare : HellSteed { public override string DefaultName => "a grizzled mare"; [Constructible] public GrizzledMare() { } public GrizzledMare(Serial serial) : base(serial) { } public override bool DeleteOnRelease => true; public override void Serialize(IGenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(IGenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }