namespace Server.Mobiles; public class BerserkAI : BaseAI { public BerserkAI(BaseCreature m) : base(m) { } public override bool DoActionWander() { if (m_Mobile.Debug) { m_Mobile.DebugSay("I have no combatant"); } if (AcquireFocusMob(m_Mobile.RangePerception, FightMode.Closest, false, true, true)) { if (m_Mobile.Debug) { m_Mobile.DebugSay($"I have detected {m_Mobile.FocusMob.Name} and I will attack"); } m_Mobile.Combatant = m_Mobile.FocusMob; Action = ActionType.Combat; } else { base.DoActionWander(); } return true; } public override bool DoActionCombat() { if (m_Mobile.Combatant?.Deleted != false) { if (m_Mobile.Debug) { m_Mobile.DebugSay("My combatant is deleted"); } Action = ActionType.Guard; return true; } if ( m_Mobile.Combatant != null && !WalkMobileRange( m_Mobile.Combatant, 1, true, m_Mobile.RangeFight, m_Mobile.RangeFight ) ) { if (m_Mobile.Debug) { m_Mobile.DebugSay($"I am still not in range of {m_Mobile.Combatant.Name}"); } if ((int)m_Mobile.GetDistanceToSqrt(m_Mobile.Combatant) > m_Mobile.RangePerception + 1) { if (m_Mobile.Debug) { m_Mobile.DebugSay($"I have lost {m_Mobile.Combatant.Name}"); } Action = ActionType.Guard; return true; } } if (m_Mobile.TriggerAbility(MonsterAbilityTrigger.CombatAction, m_Mobile.Combatant)) { if (m_Mobile.Debug) { m_Mobile.DebugSay($"I used my abilities on {m_Mobile.Combatant.Name}!"); } } return true; } public override bool DoActionGuard() { if (AcquireFocusMob(m_Mobile.RangePerception, m_Mobile.FightMode, false, true, true)) { if (m_Mobile.Debug) { m_Mobile.DebugSay($"I have detected {m_Mobile.FocusMob.Name}, attacking"); } m_Mobile.Combatant = m_Mobile.FocusMob; Action = ActionType.Combat; } else { base.DoActionGuard(); } return true; } }