using ModernUO.Serialization; using System; using Server.Buffers; using Server.Collections; namespace Server.Mobiles { [SerializationGenerator(0, false)] public partial class BladeSpirits : BaseCreature { [Constructible] public BladeSpirits() : base(AIType.AI_Melee) { Body = 574; SetStr(150); SetDex(150); SetInt(100); SetHits(Core.SE ? 160 : 80); SetStam(250); SetMana(0); SetDamage(10, 14); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 20); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 30, 40); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 100); SetResistance(ResistanceType.Energy, 20, 30); SetSkill(SkillName.MagicResist, 70.0); SetSkill(SkillName.Tactics, 90.0); SetSkill(SkillName.Wrestling, 90.0); Fame = 0; Karma = 0; VirtualArmor = 40; ControlSlots = Core.SE ? 2 : 1; } public override string CorpseName => "a blade spirit corpse"; public override bool DeleteCorpseOnDeath => Core.AOS; public override bool IsHouseSummonable => true; public override double DispelDifficulty => 0.0; public override double DispelFocus => 20.0; public override string DefaultName => "a blade spirit"; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) => (m.Str + m.Skills.Tactics.Value) / Math.Max(GetDistanceToSqrt(m), 1.0); public override int GetAngerSound() => 0x23A; public override int GetAttackSound() => 0x3B8; public override int GetHurtSound() => 0x23A; public override void OnThink() { if (Core.SE && Summoned) { var eable = GetMobilesInRange(5); using var queue = PooledRefQueue.Create(); foreach (var m in eable) { if (m is EnergyVortex or BladeSpirits && ((BaseCreature)m).Summoned) { queue.Enqueue(m); } } eable.Free(); var amount = queue.Count - 6; if (amount > 0) { var mobs = queue.ToPooledArray(); mobs.Shuffle(); while (amount > 0) { Dispel(mobs[amount--]); } STArrayPool.Shared.Return(mobs, true); } } base.OnThink(); } } }