namespace Server.Regions; public static class RegionJsonDtoExt { public static void Configure() { RegionJsonSerializer.Register, BaseRegion>(); RegionJsonSerializer.Register, DungeonRegion>(); RegionJsonSerializer.Register, GuardedRegion>(); RegionJsonSerializer.Register, GreenAcresRegion>(); RegionJsonSerializer.Register, JailRegion>(); RegionJsonSerializer.Register, MondainRegion>(); RegionJsonSerializer.Register, NewMaginciaRegion>(); RegionJsonSerializer.Register, NoHousingRegion>(); RegionJsonSerializer.Register, NoHousingGuardedRegion>(); RegionJsonSerializer.Register, NoTravelSpellsAllowedRegion>(); RegionJsonSerializer.Register, TownRegion>(); RegionJsonSerializer.Register, TwistedWealdDesertRegion>(); // Damage boost regions RegionJsonSerializer.Register, CrystalFieldRegion>(); RegionJsonSerializer.Register, IcyRiverRegion>(); RegionJsonSerializer.Register, AcidRiverRegion>(); RegionJsonSerializer.Register, PoisonedTreeRegion>(); RegionJsonSerializer.Register, LostCityEntranceRegion>(); RegionJsonSerializer.Register, PoisonedCemeteryRegion>(); // Wrong Jail RegionJsonSerializer.Register, WrongLevel3Region>(); RegionJsonSerializer.Register, WrongJailRegion>(); // Blackthorn Dungeon RegionJsonSerializer.Register, BlackthornDungeonRegion>(); RegionJsonSerializer.Register, CousteauPerronHouseRegion>(); RegionJsonSerializer.Register, ApprenticeRegion>(); RegionJsonSerializer.Register, SeaMarketRegion>(); // Exploring the Deep RegionJsonSerializer.Register, ExploringDeepCreaturesRegion>(); RegionJsonSerializer.Register, UnderwaterRegion>(); // Exodus Dungeon RegionJsonSerializer.Register, ExodusDungeonRegion>(); // Doom RegionJsonSerializer.Register, DoomGuardianRegion>(); // Tokuno RegionJsonSerializer.Register, TokunoDocksRegion>(); // Tomb of Kings RegionJsonSerializer.Register, TombOfKingsRegion>(); RegionJsonSerializer.Register, ToKBridgeRegion>(); // Myrmidex RegionJsonSerializer.Register, BattleRegion>(); } }