namespace Server.Regions; public class NoHousingRegion : BaseRegion { // We don't set AllowHousing to false because it is manually checked so that a part of a house cannot overlap public NoHousingRegion(string name, Map map, Region parent, params Rectangle3D[] area) : base(name, map, parent, area) { } public NoHousingRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } public override bool AllowHousing(Mobile from, Point3D p) => true; }