namespace Server.Regions; // TODO: Implement damage boost regions public class PoisonedTreeRegion : MondainRegion { public PoisonedTreeRegion(string name, Map map, Region parent, params Rectangle3D[] area): base(name, map, parent, area) { } public PoisonedTreeRegion(string name, Map map, Region parent, int priority, params Rectangle3D[] area) : base(name, map, parent, priority, area) { } }