using Server.Guilds; using Server.Multis; using Server.Network; namespace Server.Gumps { public interface ISecurable { SecureLevel Level{ get; set; } } public class SetSecureLevelGump : Gump { private ISecurable m_Info; public SetSecureLevelGump(Mobile owner, ISecurable info, BaseHouse house) : base(50, 50) { m_Info = info; AddPage(0); int offset = Guild.NewGuildSystem ? 20 : 0; AddBackground(0, 0, 220, 160 + offset, 5054); AddImageTiled(10, 10, 200, 20, 5124); AddImageTiled(10, 40, 200, 20, 5124); AddImageTiled(10, 70, 200, 80 + offset, 5124); AddAlphaRegion(10, 10, 200, 140); AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767); //
SET ACCESS
AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767); // Owner: AddLabel(110, 40, 1152, owner == null ? "" : owner.Name); AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1); AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner)); // Owner Only AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2); AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners)); // Co-Owners AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3); AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends)); // Friends Mobile houseOwner = house.Owner; if (Guild.NewGuildSystem && houseOwner?.Guild != null && ((Guild)houseOwner.Guild).Leader == houseOwner ) //Only the actual House owner AND guild master can set guild secures { AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5); AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild)); // Guild Members } AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4); AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone)); // Anyone } public int GetColor(SecureLevel level) => m_Info.Level == level ? 0x7F18 : 0x7FFF; public int GetFirstID(SecureLevel level) => m_Info.Level == level ? 4006 : 4005; public override void OnResponse(NetState state, RelayInfo info) { var level = info.ButtonID switch { 1 => SecureLevel.Owner, 2 => SecureLevel.CoOwners, 3 => SecureLevel.Friends, 4 => SecureLevel.Anyone, 5 => SecureLevel.Guild, _ => m_Info.Level }; if (m_Info.Level == level) { state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged. } else { m_Info.Level = level; state.Mobile.SendLocalizedMessage(1061280); // New access level set. } } } }