using Server.Guilds;
using Server.Multis;
using Server.Network;
namespace Server.Gumps
{
public interface ISecurable
{
SecureLevel Level{ get; set; }
}
public class SetSecureLevelGump : Gump
{
private ISecurable m_Info;
public SetSecureLevelGump(Mobile owner, ISecurable info, BaseHouse house) : base(50, 50)
{
m_Info = info;
AddPage(0);
int offset = Guild.NewGuildSystem ? 20 : 0;
AddBackground(0, 0, 220, 160 + offset, 5054);
AddImageTiled(10, 10, 200, 20, 5124);
AddImageTiled(10, 40, 200, 20, 5124);
AddImageTiled(10, 70, 200, 80 + offset, 5124);
AddAlphaRegion(10, 10, 200, 140);
AddHtmlLocalized(10, 10, 200, 20, 1061276, 32767); //
SET ACCESS
AddHtmlLocalized(10, 40, 100, 20, 1041474, 32767); // Owner:
AddLabel(110, 40, 1152, owner == null ? "" : owner.Name);
AddButton(10, 70, GetFirstID(SecureLevel.Owner), 4007, 1);
AddHtmlLocalized(45, 70, 150, 20, 1061277, GetColor(SecureLevel.Owner)); // Owner Only
AddButton(10, 90, GetFirstID(SecureLevel.CoOwners), 4007, 2);
AddHtmlLocalized(45, 90, 150, 20, 1061278, GetColor(SecureLevel.CoOwners)); // Co-Owners
AddButton(10, 110, GetFirstID(SecureLevel.Friends), 4007, 3);
AddHtmlLocalized(45, 110, 150, 20, 1061279, GetColor(SecureLevel.Friends)); // Friends
Mobile houseOwner = house.Owner;
if (Guild.NewGuildSystem && houseOwner?.Guild != null &&
((Guild)houseOwner.Guild).Leader == houseOwner
) //Only the actual House owner AND guild master can set guild secures
{
AddButton(10, 130, GetFirstID(SecureLevel.Guild), 4007, 5);
AddHtmlLocalized(45, 130, 150, 20, 1063455, GetColor(SecureLevel.Guild)); // Guild Members
}
AddButton(10, 130 + offset, GetFirstID(SecureLevel.Anyone), 4007, 4);
AddHtmlLocalized(45, 130 + offset, 150, 20, 1061626, GetColor(SecureLevel.Anyone)); // Anyone
}
public int GetColor(SecureLevel level) => m_Info.Level == level ? 0x7F18 : 0x7FFF;
public int GetFirstID(SecureLevel level) => m_Info.Level == level ? 4006 : 4005;
public override void OnResponse(NetState state, RelayInfo info)
{
var level = info.ButtonID switch
{
1 => SecureLevel.Owner,
2 => SecureLevel.CoOwners,
3 => SecureLevel.Friends,
4 => SecureLevel.Anyone,
5 => SecureLevel.Guild,
_ => m_Info.Level
};
if (m_Info.Level == level)
{
state.Mobile.SendLocalizedMessage(1061281); // Access level unchanged.
}
else
{
m_Info.Level = level;
state.Mobile.SendLocalizedMessage(1061280); // New access level set.
}
}
}
}