/*************************************************************************** * Utility.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Net; using System.Net.Sockets; using System.Text; using System.Xml; namespace Server { public static class Utility { private static Encoding m_UTF8, m_UTF8WithEncoding; private static Dictionary _ipAddressTable; private static SkillName[] m_AllSkills = { SkillName.Alchemy, SkillName.Anatomy, SkillName.AnimalLore, SkillName.ItemID, SkillName.ArmsLore, SkillName.Parry, SkillName.Begging, SkillName.Blacksmith, SkillName.Fletching, SkillName.Peacemaking, SkillName.Camping, SkillName.Carpentry, SkillName.Cartography, SkillName.Cooking, SkillName.DetectHidden, SkillName.Discordance, SkillName.EvalInt, SkillName.Healing, SkillName.Fishing, SkillName.Forensics, SkillName.Herding, SkillName.Hiding, SkillName.Provocation, SkillName.Inscribe, SkillName.Lockpicking, SkillName.Magery, SkillName.MagicResist, SkillName.Tactics, SkillName.Snooping, SkillName.Musicianship, SkillName.Poisoning, SkillName.Archery, SkillName.SpiritSpeak, SkillName.Stealing, SkillName.Tailoring, SkillName.AnimalTaming, SkillName.TasteID, SkillName.Tinkering, SkillName.Tracking, SkillName.Veterinary, SkillName.Swords, SkillName.Macing, SkillName.Fencing, SkillName.Wrestling, SkillName.Lumberjacking, SkillName.Mining, SkillName.Meditation, SkillName.Stealth, SkillName.RemoveTrap, SkillName.Necromancy, SkillName.Focus, SkillName.Chivalry, SkillName.Bushido, SkillName.Ninjitsu, SkillName.Spellweaving }; private static SkillName[] m_CombatSkills = { SkillName.Archery, SkillName.Swords, SkillName.Macing, SkillName.Fencing, SkillName.Wrestling }; private static SkillName[] m_CraftSkills = { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Fletching, SkillName.Carpentry, SkillName.Cartography, SkillName.Cooking, SkillName.Inscribe, SkillName.Tailoring, SkillName.Tinkering }; private static Stack m_ConsoleColors = new Stack(); public static Encoding UTF8 => m_UTF8 ?? (m_UTF8 = new UTF8Encoding(false, false)); public static Encoding UTF8WithEncoding => m_UTF8WithEncoding ?? (m_UTF8WithEncoding = new UTF8Encoding(true, false)); public static void Separate(StringBuilder sb, string value, string separator) { if (sb.Length > 0) sb.Append(separator); sb.Append(value); } public static string Intern(string str) => str == null ? null : str.Length == 0 ? string.Empty : string.Intern(str); public static void Intern(ref string str) { str = Intern(str); } public static IPAddress Intern(IPAddress ipAddress) { if (_ipAddressTable == null) _ipAddressTable = new Dictionary(); if (!_ipAddressTable.TryGetValue(ipAddress, out IPAddress interned)) { interned = ipAddress; _ipAddressTable[ipAddress] = interned; } return interned; } public static void Intern(ref IPAddress ipAddress) { ipAddress = Intern(ipAddress); } public static bool IsValidIP(string text) { IPMatch(text, IPAddress.None, out bool valid); return valid; } public static bool IPMatch(string val, IPAddress ip) => IPMatch(val, ip, out _); public static string FixHtml(string str) { if (str == null) return ""; bool hasOpen = str.IndexOf('<') >= 0; bool hasClose = str.IndexOf('>') >= 0; bool hasPound = str.IndexOf('#') >= 0; if (!hasOpen && !hasClose && !hasPound) return str; StringBuilder sb = new StringBuilder(str); if (hasOpen) sb.Replace('<', '('); if (hasClose) sb.Replace('>', ')'); if (hasPound) sb.Replace('#', '-'); return sb.ToString(); } public static bool IPMatchCIDR(string cidr, IPAddress ip) { if (ip == null || ip.AddressFamily == AddressFamily.InterNetworkV6) return false; //Just worry about IPv4 for now /* string[] str = cidr.Split( '/' ); if ( str.Length != 2 ) return false; /* ************************************************** IPAddress cidrPrefix; if ( !IPAddress.TryParse( str[0], out cidrPrefix ) ) return false; * */ /* string[] dotSplit = str[0].Split( '.' ); if ( dotSplit.Length != 4 ) //At this point and time, and for speed sake, we'll only worry about IPv4 return false; byte[] bytes = new byte[4]; for ( int i = 0; i < 4; i++ ) { byte.TryParse( dotSplit[i], out bytes[i] ); } uint cidrPrefix = OrderedAddressValue( bytes ); int cidrLength = Utility.ToInt32( str[1] ); //The below solution is the fastest solution of the three */ byte[] bytes = new byte[4]; string[] split = cidr.Split('.'); bool cidrBits = false; int cidrLength = 0; for (int i = 0; i < 4; i++) { int part = 0; int partBase = 10; string pattern = split[i]; for (int j = 0; j < pattern.Length; j++) { char c = pattern[j]; if (c == 'x' || c == 'X') { partBase = 16; } else if (c >= '0' && c <= '9') { int offset = c - '0'; if (cidrBits) { cidrLength *= partBase; cidrLength += offset; } else { part *= partBase; part += offset; } } else if (c >= 'a' && c <= 'f') { int offset = 10 + (c - 'a'); if (cidrBits) { cidrLength *= partBase; cidrLength += offset; } else { part *= partBase; part += offset; } } else if (c >= 'A' && c <= 'F') { int offset = 10 + (c - 'A'); if (cidrBits) { cidrLength *= partBase; cidrLength += offset; } else { part *= partBase; part += offset; } } else if (c == '/') { if (cidrBits || i != 3) //If there's two '/' or the '/' isn't in the last byte return false; partBase = 10; cidrBits = true; } else { return false; } } bytes[i] = (byte)part; } uint cidrPrefix = OrderedAddressValue(bytes); return IPMatchCIDR(cidrPrefix, ip, cidrLength); } public static bool IPMatchCIDR(IPAddress cidrPrefix, IPAddress ip, int cidrLength) { if (cidrPrefix == null || ip == null || cidrPrefix.AddressFamily == AddressFamily.InterNetworkV6 ) //Ignore IPv6 for now return false; uint cidrValue = SwapUnsignedInt((uint)GetLongAddressValue(cidrPrefix)); uint ipValue = SwapUnsignedInt((uint)GetLongAddressValue(ip)); return IPMatchCIDR(cidrValue, ipValue, cidrLength); } public static bool IPMatchCIDR(uint cidrPrefixValue, IPAddress ip, int cidrLength) { if (ip == null || ip.AddressFamily == AddressFamily.InterNetworkV6) return false; uint ipValue = SwapUnsignedInt((uint)GetLongAddressValue(ip)); return IPMatchCIDR(cidrPrefixValue, ipValue, cidrLength); } public static bool IPMatchCIDR(uint cidrPrefixValue, uint ipValue, int cidrLength) { if (cidrLength <= 0 || cidrLength >= 32) //if invalid cidr Length, just compare IPs return cidrPrefixValue == ipValue; uint mask = uint.MaxValue << 32 - cidrLength; return (cidrPrefixValue & mask) == (ipValue & mask); } private static uint OrderedAddressValue(byte[] bytes) { if (bytes.Length != 4) return 0; return (uint)(bytes[0] << 0x18 | bytes[1] << 0x10 | bytes[2] << 8 | bytes[3]) & 0xffffffff; } private static uint SwapUnsignedInt(uint source) => (source & 0x000000FF) << 0x18 | (source & 0x0000FF00) << 8 | (source & 0x00FF0000) >> 8 | (source & 0xFF000000) >> 0x18; public static bool TryConvertIPv6toIPv4(ref IPAddress address) { if (!Socket.OSSupportsIPv6 || address.AddressFamily == AddressFamily.InterNetwork) return true; byte[] addr = address.GetAddressBytes(); if (addr.Length == 16) //sanity 0 - 15 //10 11 //12 13 14 15 { if (addr[10] != 0xFF || addr[11] != 0xFF) return false; for (int i = 0; i < 10; i++) if (addr[i] != 0) return false; byte[] v4Addr = new byte[4]; for (int i = 0; i < 4; i++) v4Addr[i] = addr[12 + i]; address = new IPAddress(v4Addr); return true; } return false; } public static bool IPMatch(string val, IPAddress ip, out bool valid) { valid = true; string[] split = val.Split('.'); for (int i = 0; i < 4; ++i) { int lowPart, highPart; if (i >= split.Length) { lowPart = 0; highPart = 255; } else { string pattern = split[i]; if (pattern == "*") { lowPart = 0; highPart = 255; } else { lowPart = 0; highPart = 0; bool highOnly = false; int lowBase = 10; int highBase = 10; for (int j = 0; j < pattern.Length; ++j) { char c = pattern[j]; if (c == '?') { if (!highOnly) { lowPart *= lowBase; lowPart += 0; } highPart *= highBase; highPart += highBase - 1; } else if (c == '-') { highOnly = true; highPart = 0; } else if (c == 'x' || c == 'X') { lowBase = 16; highBase = 16; } else if (c >= '0' && c <= '9') { int offset = c - '0'; if (!highOnly) { lowPart *= lowBase; lowPart += offset; } highPart *= highBase; highPart += offset; } else if (c >= 'a' && c <= 'f') { int offset = 10 + (c - 'a'); if (!highOnly) { lowPart *= lowBase; lowPart += offset; } highPart *= highBase; highPart += offset; } else if (c >= 'A' && c <= 'F') { int offset = 10 + (c - 'A'); if (!highOnly) { lowPart *= lowBase; lowPart += offset; } highPart *= highBase; highPart += offset; } else { valid = false; //high & lowp art would be 0 if it got to here. } } } } int b = (byte)(GetAddressValue(ip) >> i * 8); if (b < lowPart || b > highPart) return false; } return true; } public static bool IPMatchClassC(IPAddress ip1, IPAddress ip2) => (GetAddressValue(ip1) & 0xFFFFFF) == (GetAddressValue(ip2) & 0xFFFFFF); public static int InsensitiveCompare(string first, string second) => Insensitive.Compare(first, second); public static bool InsensitiveStartsWith(string first, string second) => Insensitive.StartsWith(first, second); public static Direction GetDirection(IPoint2D from, IPoint2D to) { int dx = to.X - from.X; int dy = to.Y - from.Y; int adx = Math.Abs(dx); int ady = Math.Abs(dy); if (adx >= ady * 3) { if (dx > 0) return Direction.East; return Direction.West; } if (ady >= adx * 3) { if (dy > 0) return Direction.South; return Direction.North; } if (dx > 0) { if (dy > 0) return Direction.Down; return Direction.Right; } return dy > 0 ? Direction.Left : Direction.Up; } /* Should probably be rewritten to use an ITile interface public static bool CanMobileFit( int z, StaticTile[] tiles ) { int checkHeight = 15; int checkZ = z; for ( int i = 0; i < tiles.Length; ++i ) { StaticTile tile = tiles[i]; if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/ /* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* ) { return false; } else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z ) { return false; } } return true; } public static bool IsInContact( StaticTile check, StaticTile[] tiles ) { int checkHeight = check.Height; int checkZ = check.Z; for ( int i = 0; i < tiles.Length; ++i ) { StaticTile tile = tiles[i]; if ( ((checkZ + checkHeight) > tile.Z && checkZ < (tile.Z + tile.Height))*/ /* || (tile.Z < (checkZ + checkHeight) && (tile.Z + tile.Height) > checkZ)*/ /* ) { return true; } else if ( checkHeight == 0 && tile.Height == 0 && checkZ == tile.Z ) { return true; } } return false; } */ public static object GetArrayCap(Array array, int index, object emptyValue = null) { if (array.Length > 0) { if (index < 0) index = 0; else if (index >= array.Length) index = array.Length - 1; return array.GetValue(index); } return emptyValue; } public static SkillName RandomSkill() => m_AllSkills[Random(m_AllSkills.Length - (Core.ML ? 0 : Core.SE ? 1 : Core.AOS ? 3 : 6))]; public static SkillName RandomCombatSkill() => m_CombatSkills[Random(m_CombatSkills.Length)]; public static SkillName RandomCraftSkill() => m_CraftSkills[Random(m_CraftSkills.Length)]; public static void FixPoints(ref Point3D top, ref Point3D bottom) { if (bottom.m_X < top.m_X) { int swap = top.m_X; top.m_X = bottom.m_X; bottom.m_X = swap; } if (bottom.m_Y < top.m_Y) { int swap = top.m_Y; top.m_Y = bottom.m_Y; bottom.m_Y = swap; } if (bottom.m_Z < top.m_Z) { int swap = top.m_Z; top.m_Z = bottom.m_Z; bottom.m_Z = swap; } } public static bool RangeCheck(IPoint2D p1, IPoint2D p2, int range) => p1.X >= p2.X - range && p1.X <= p2.X + range && p1.Y >= p2.Y - range && p2.Y <= p2.Y + range; public static void FormatBuffer(TextWriter output, Stream input, int length) { output.WriteLine(" 0 1 2 3 4 5 6 7 8 9 A B C D E F"); output.WriteLine(" -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --"); int byteIndex = 0; int whole = length >> 4; int rem = length & 0xF; for (int i = 0; i < whole; ++i, byteIndex += 16) { StringBuilder bytes = new StringBuilder(49); StringBuilder chars = new StringBuilder(16); for (int j = 0; j < 16; ++j) { int c = input.ReadByte(); bytes.Append(c.ToString("X2")); if (j != 7) bytes.Append(' '); else bytes.Append(" "); if (c >= 0x20 && c < 0x7F) chars.Append((char)c); else chars.Append('.'); } output.Write(byteIndex.ToString("X4")); output.Write(" "); output.Write(bytes.ToString()); output.Write(" "); output.WriteLine(chars.ToString()); } if (rem != 0) { StringBuilder bytes = new StringBuilder(49); StringBuilder chars = new StringBuilder(rem); for (int j = 0; j < 16; ++j) if (j < rem) { int c = input.ReadByte(); bytes.Append(c.ToString("X2")); if (j != 7) bytes.Append(' '); else bytes.Append(" "); if (c >= 0x20 && c < 0x7F) chars.Append((char)c); else chars.Append('.'); } else { bytes.Append(" "); } output.Write(byteIndex.ToString("X4")); output.Write(" "); output.Write(bytes.ToString()); output.Write(" "); output.WriteLine(chars.ToString()); } } public static void PushColor(ConsoleColor color) { try { m_ConsoleColors.Push(Console.ForegroundColor); Console.ForegroundColor = color; } catch { // ignored } } public static void PopColor() { try { Console.ForegroundColor = m_ConsoleColors.Pop(); } catch { // ignored } } public static bool NumberBetween(double num, int bound1, int bound2, double allowance) { if (bound1 > bound2) { int i = bound1; bound1 = bound2; bound2 = i; } return num < bound2 + allowance && num > bound1 - allowance; } public static void AssignRandomHair(Mobile m, int hue) { m.HairItemID = m.Race.RandomHair(m); m.HairHue = hue; } public static void AssignRandomHair(Mobile m, bool randomHue = true) { m.HairItemID = m.Race.RandomHair(m); if (randomHue) m.HairHue = m.Race.RandomHairHue(); } public static void AssignRandomFacialHair(Mobile m, int hue) { m.FacialHairItemID = m.Race.RandomFacialHair(m); m.FacialHairHue = hue; } public static void AssignRandomFacialHair(Mobile m, bool randomHue = true) { m.FacialHairItemID = m.Race.RandomFacialHair(m); if (randomHue) m.FacialHairHue = m.Race.RandomHairHue(); } public static List CastListContravariant(List list) where TInput : TOutput { return list.ConvertAll(value => (TOutput)value); } public static List CastListCovariant(List list) where TOutput : TInput { return list.ConvertAll(value => (TOutput)value); } public static List SafeConvertList(List list) where TOutput : class { List output = new List(list.Capacity); for (int i = 0; i < list.Count; i++) { TOutput t = list[i] as TOutput; if (t != null) output.Add(t); } return output; } #region To[Something] public static bool ToBoolean(string value) { bool.TryParse(value, out bool b); return b; } public static double ToDouble(string value) { double.TryParse(value, out double d); return d; } public static TimeSpan ToTimeSpan(string value) { TimeSpan.TryParse(value, out TimeSpan t); return t; } public static int ToInt32(string value) { int i; if (value.StartsWith("0x")) int.TryParse(value.Substring(2), NumberStyles.HexNumber, null, out i); else int.TryParse(value, out i); return i; } public static uint ToUInt32(string value) { uint i; if (value.StartsWith("0x")) uint.TryParse(value.Substring(2), NumberStyles.HexNumber, null, out i); else uint.TryParse(value, out i); return i; } #endregion #region Get[Something] public static double GetXMLDouble(string doubleString, double defaultValue) { try { return XmlConvert.ToDouble(doubleString); } catch { return double.TryParse(doubleString, out double val) ? val : defaultValue; } } public static int GetXMLInt32(string intString, int defaultValue) { try { return XmlConvert.ToInt32(intString); } catch { return int.TryParse(intString, out int val) ? val : defaultValue; } } public static uint GetXMLUInt32(string uintString, uint defaultValue) { try { return XmlConvert.ToUInt32(uintString); } catch { return uint.TryParse(uintString, out uint val) ? val : defaultValue; } } public static DateTime GetXMLDateTime(string dateTimeString, DateTime defaultValue) { try { return XmlConvert.ToDateTime(dateTimeString, XmlDateTimeSerializationMode.Utc); } catch { return DateTime.TryParse(dateTimeString, out DateTime d) ? d : defaultValue; } } public static DateTimeOffset GetXMLDateTimeOffset(string dateTimeOffsetString, DateTimeOffset defaultValue) { try { return XmlConvert.ToDateTimeOffset(dateTimeOffsetString); } catch { return DateTimeOffset.TryParse(dateTimeOffsetString, out DateTimeOffset d) ? d : defaultValue; } } public static TimeSpan GetXMLTimeSpan(string timeSpanString, TimeSpan defaultValue) { try { return XmlConvert.ToTimeSpan(timeSpanString); } catch { return defaultValue; } } public static string GetAttribute(XmlElement node, string attributeName, string defaultValue = null) => node?.Attributes[attributeName]?.Value ?? defaultValue; public static string GetText(XmlElement node, string defaultValue) => node == null ? defaultValue : node.InnerText; public static int GetAddressValue(IPAddress address) => BitConverter.ToInt32(address.GetAddressBytes(), 0); public static long GetLongAddressValue(IPAddress address) => BitConverter.ToInt64(address.GetAddressBytes(), 0); #endregion #region In[...]Range public static bool InRange(Point3D p1, Point3D p2, int range) => p1.m_X >= p2.m_X - range && p1.m_X <= p2.m_X + range && p1.m_Y >= p2.m_Y - range && p1.m_Y <= p2.m_Y + range; public static bool InUpdateRange(Point3D p1, Point3D p2) => p1.m_X >= p2.m_X - 18 && p1.m_X <= p2.m_X + 18 && p1.m_Y >= p2.m_Y - 18 && p1.m_Y <= p2.m_Y + 18; public static bool InUpdateRange(Point2D p1, Point2D p2) => p1.m_X >= p2.m_X - 18 && p1.m_X <= p2.m_X + 18 && p1.m_Y >= p2.m_Y - 18 && p1.m_Y <= p2.m_Y + 18; public static bool InUpdateRange(IPoint2D p1, IPoint2D p2) => p1.X >= p2.X - 18 && p1.X <= p2.X + 18 && p1.Y >= p2.Y - 18 && p1.Y <= p2.Y + 18; #endregion #region Random //4d6+8 would be: Utility.Dice( 4, 6, 8 ) public static int Dice(int numDice, int numSides, int bonus) { int total = 0; for (int i = 0; i < numDice; ++i) total += RandomImpl.Next(numSides) + 1; total += bonus; return total; } public static void Shuffle(IList list) { int count = list.Count; for (int i = count - 1; i > 0; i--) { int r = RandomImpl.Next(count); T swap = list[r]; list[r] = list[i]; list[i] = swap; } } public static int RandomList(params int[] list) => RandomList(list); public static T RandomList(IList list) => list[RandomImpl.Next(list.Count)]; public static bool RandomBool() => RandomImpl.NextBool(); public static int RandomMinMax(int min, int max) { if (min > max) { int copy = min; min = max; max = copy; } else if (min == max) { return min; } return min + RandomImpl.Next(max - min + 1); } public static int Random(int from, int count) { if (count == 0) return from; if (count > 0) return from + RandomImpl.Next(count); return from - RandomImpl.Next(-count); } public static int Random(int count) => RandomImpl.Next(count); public static void RandomBytes(byte[] buffer) { RandomImpl.NextBytes(buffer); } public static double RandomDouble() => RandomImpl.NextDouble(); #endregion #region Random Hues /// /// Random pink, blue, green, orange, red or yellow hue /// public static int RandomNondyedHue() { return Random(6) switch { 0 => RandomPinkHue(), 1 => RandomBlueHue(), 2 => RandomGreenHue(), 3 => RandomOrangeHue(), 4 => RandomRedHue(), 5 => RandomYellowHue(), _ => 0 }; } /// /// Random hue in the range 1201-1254 /// public static int RandomPinkHue() => Random(1201, 54); /// /// Random hue in the range 1301-1354 /// public static int RandomBlueHue() => Random(1301, 54); /// /// Random hue in the range 1401-1454 /// public static int RandomGreenHue() => Random(1401, 54); /// /// Random hue in the range 1501-1554 /// public static int RandomOrangeHue() => Random(1501, 54); /// /// Random hue in the range 1601-1654 /// public static int RandomRedHue() => Random(1601, 54); /// /// Random hue in the range 1701-1754 /// public static int RandomYellowHue() => Random(1701, 54); /// /// Random hue in the range 1801-1908 /// public static int RandomNeutralHue() => Random(1801, 108); /// /// Random hue in the range 2001-2018 /// public static int RandomSnakeHue() => Random(2001, 18); /// /// Random hue in the range 2101-2130 /// public static int RandomBirdHue() => Random(2101, 30); /// /// Random hue in the range 2201-2224 /// public static int RandomSlimeHue() => Random(2201, 24); /// /// Random hue in the range 2301-2318 /// public static int RandomAnimalHue() => Random(2301, 18); /// /// Random hue in the range 2401-2430 /// public static int RandomMetalHue() => Random(2401, 30); public static int ClipDyedHue(int hue) { if (hue < 2) return 2; return hue > 1001 ? 1001 : hue; } /// /// Random hue in the range 2-1001 /// public static int RandomDyedHue() => Random(2, 1000); /// /// Random hue from 0x62, 0x71, 0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59 /// public static int RandomBrightHue() => RandomDouble() < 0.1 ? RandomList(0x62, 0x71) : RandomList(0x03, 0x0D, 0x13, 0x1C, 0x21, 0x30, 0x37, 0x3A, 0x44, 0x59); #endregion } }