using Server.Engines.Pathing.Cache; using Xunit; namespace Server.Tests.Pathfinding; [Collection("Sequential Pathfinding Tests")] public class StepCacheLifecycleTests { [Fact] public void Singleton_IsAvailable() { var cache = StepCache.Instance; Assert.NotNull(cache); } [Fact] public void Clear_OnEmptyCache_LeavesStatsZero() { var cache = StepCache.Instance; cache.Clear(); var stats = cache.GetStats(); Assert.Equal(0, stats.ResidentChunks); Assert.Equal(0L, stats.Hits); Assert.Equal(0L, stats.BuildsTotal); } [Fact] public void TryGetMask_FirstQuery_BuildsChunkAndReturnsBakerOutput() { var cache = StepCache.Instance; cache.Clear(); var map = Map.Maps[1]; Assert.NotNull(map); // Pinned cell (1500, 1600, z=10): mask=0xC1 var lookup = cache.TryGetMask(map, 1500, 1600, sourceZ: 10); Assert.True(lookup.IsHit); Assert.Equal(CacheHitKind.Miss_NotBuilt, lookup.HitKind); Assert.Equal((byte)0xC1, lookup.WalkMask); Assert.Equal((sbyte)10, lookup.WalkZ_N); Assert.Equal((sbyte)10, lookup.WalkZ_W); Assert.Equal((sbyte)10, lookup.WalkZ_NW); var stats = cache.GetStats(); Assert.Equal(1, stats.ResidentChunks); Assert.Equal(1L, stats.MissesNotBuilt); Assert.Equal(1L, stats.BuildsTotal); // Second query of same cell → Hit var lookup2 = cache.TryGetMask(map, 1500, 1600, sourceZ: 10); Assert.True(lookup2.IsHit); Assert.Equal(CacheHitKind.Hit, lookup2.HitKind); Assert.Equal((byte)0xC1, lookup2.WalkMask); var stats2 = cache.GetStats(); Assert.Equal(1, stats2.ResidentChunks); Assert.Equal(1L, stats2.Hits); } [Fact] public void TryGetMask_OffMap_ReturnsFalseFallthrough() { var cache = StepCache.Instance; cache.Clear(); var map = Map.Maps[1]; var lookup = cache.TryGetMask(map, -1, -1, sourceZ: 0); Assert.False(lookup.IsHit); Assert.Equal(CacheHitKind.Fallthrough_OffMap, lookup.HitKind); Assert.Equal((byte)0, lookup.WalkMask); } [Fact] public void MultisVersion_Bump_TriggersDirtyRebuild() { var cache = StepCache.Instance; cache.Clear(); var map = Map.Maps[1]; var sector = map.GetRealSector(1500 >> 4, 1600 >> 4); // First query: builds chunk, snapshots current MultisVersion. Assert.Equal(CacheHitKind.Miss_NotBuilt, cache.TryGetMask(map, 1500, 1600, 10).HitKind); // Bump _multisVersion via reflection. var versionField = typeof(Map.Sector).GetField( "_multisVersion", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ); Assert.NotNull(versionField); var current = (int)versionField.GetValue(sector); versionField.SetValue(sector, current + 1); // Second query: detects version mismatch, rebuilds. Assert.Equal(CacheHitKind.Miss_DirtyRebuild, cache.TryGetMask(map, 1500, 1600, 10).HitKind); var stats = cache.GetStats(); Assert.Equal(1L, stats.MissesDirtyRebuild); Assert.Equal(2L, stats.BuildsTotal); // Mutual-exclusivity invariant: every successful TryGetMask hits exactly one // outcome counter. Two queries above both returned true (the test cell is not // multi-Z and not off-map), so the three outcome counters must sum to 2 and the // fallthrough counters must be zero. Assert.Equal(2L, stats.MissesNotBuilt + stats.MissesDirtyRebuild + stats.Hits); Assert.Equal(0L, stats.FallthroughMultiZ); Assert.Equal(0L, stats.FallthroughOffMap); } [Fact] public void MultiZCell_RoutesToFallthrough() { var cache = StepCache.Instance; cache.Clear(); var map = Map.Maps[1]; // Build a chunk first so it exists. cache.TryGetMask(map, 1500, 1600, 10); // Snapshot current FallthroughMultiZ in case (1500, 1600) is naturally multi-Z // in real tile data; we only assert the synthetic injection produces a delta of 1. var preInjectionFallthroughMultiZ = cache.GetStats().FallthroughMultiZ; // Inject a multi-Z bit via reflection on the resident chunk. var chunksField = typeof(StepCache).GetField( "_chunks", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ); Assert.NotNull(chunksField); var chunks = (System.Collections.Generic.Dictionary)chunksField.GetValue(cache); var key = StepCache.EncodeKey(map.MapID, 1500 >> 4, 1600 >> 4); Assert.True(chunks.ContainsKey(key)); var chunk = chunks[key]; // Mark cell at (1500, 1600) within the chunk as multi-Z. var cellIndex = ((1600 - ((1600 >> 4) << 4)) << 4) | (1500 - ((1500 >> 4) << 4)); chunk.MarkCellMultiZ(cellIndex); var lookup = cache.TryGetMask(map, 1500, 1600, 10); Assert.False(lookup.IsHit); Assert.Equal(CacheHitKind.Fallthrough_MultiZ, lookup.HitKind); var stats = cache.GetStats(); Assert.Equal(preInjectionFallthroughMultiZ + 1L, stats.FallthroughMultiZ); } [Fact] public void LruCap_OverflowEvictsToCap() { var cache = StepCache.Instance; cache.Clear(); cache.MaxResidentChunks = 4; try { var map = Map.Maps[1]; // Build 5 distinct chunks by querying different sectors. for (var i = 0; i < 5; i++) { var x = 1500 + (i * 16); var y = 1600; cache.TryGetMask(map, x, y, 10); System.Threading.Thread.Sleep(2); // ensure LastTouchedTicks differs } cache.EnforceLruCap(); Assert.Equal(4, cache.GetStats().ResidentChunks); Assert.True(cache.GetStats().EvictionsByLruCap >= 1L); // _keysList must stay in lockstep with _chunks. A desync would silently // break sampled eviction (KeyNotFoundException on stale keys, or a stuck // resident set on missing keys). var chunksField = typeof(StepCache).GetField( "_chunks", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ); var keysListField = typeof(StepCache).GetField( "_keysList", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance ); var chunks = (System.Collections.Generic.Dictionary)chunksField.GetValue(cache); var keysList = (System.Collections.Generic.List)keysListField.GetValue(cache); Assert.Equal(chunks.Count, keysList.Count); foreach (var k in keysList) { Assert.True(chunks.ContainsKey(k), $"keysList holds key {k} not in _chunks"); } } finally { cache.MaxResidentChunks = 8192; } } }