using ModernUO.Serialization;
using Server.Custom.ExileHunterBestiary.Gumps;
using Server.Network;
namespace Server.Custom.ExileHunterBestiary.Items;
[SerializationGenerator(0)]
public partial class HunterBestiary : Item
{
public const int DefaultBestiaryHue = 1153;
[Constructible]
public HunterBestiary() : base(0x2252)
{
Name = "The Grand Hunter's Bestiary";
Hue = DefaultBestiaryHue;
Weight = 2.0;
LootType = LootType.Blessed;
}
public HunterBestiary(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001);
return;
}
HunterBestiaryGump.DisplayTo(from);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1070722, $"{"Grand Grimoire of Monster Lore"}");
list.Add(1070722, $"{"Tracks mastered treatises and combat bonuses"}");
list.Add(1070722, $"{"Double-click to open Bestiary"}");
}
public override void SendPropertiesTo(NetState ns)
{
if (ns?.Mobile is not { } from)
{
return;
}
var list = new ObjectPropertyList(this);
GetProperties(list);
var mastered = HunterBestiaryEngine.TryGetProfile(from, out var profile) ? profile.TotalMastered : 0;
var total = BestiaryRegistry.TotalCount;
list.Add(
1070722,
$"{$"Mastery Progress: {mastered} / {total} Creatures"}"
);
list.Terminate();
ns.Send(list.Buffer);
}
}