/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: Movement.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ namespace Server.Movement { public static class Movement { // Movement implementation algorithm public static IMovementImpl Impl { get; set; } public static int WalkFootDelay { get; set; } = 440; public static int RunFootDelay { get; set; } = 220; public static int WalkMountDelay { get; set; } = 220; public static int RunMountDelay { get; set; } = 110; public static bool EnableFastwalkPrevention { get; set; } = true; public static AccessLevel FastwalkExemptionLevel { get; set; } = AccessLevel.Counselor; // If this is changed during runtime, then the steps array needs resizing. public static int MaxSteps { get; private set; } = 4; public static void Configure() { EnableFastwalkPrevention = ServerConfiguration.GetOrUpdateSetting("movement.enableFastWalkPrevention", EnableFastwalkPrevention); MaxSteps = ServerConfiguration.GetOrUpdateSetting("movement.maxSteps", MaxSteps); FastwalkExemptionLevel = ServerConfiguration.GetOrUpdateSetting("movement.fastwalkExemptionLevel", FastwalkExemptionLevel); WalkFootDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.walkFoot", WalkFootDelay); RunFootDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.runFoot", RunFootDelay); WalkMountDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.walkMount", WalkMountDelay); RunMountDelay = ServerConfiguration.GetOrUpdateSetting("movement.delay.runMount", RunMountDelay); } public static bool CheckMovement(Mobile m, Direction d, out int newZ) { if (Impl != null) { return Impl.CheckMovement(m, d, out newZ); } newZ = m.Z; return false; } public static bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ) { if (Impl != null) { return Impl.CheckMovement(m, map, loc, d, out newZ); } newZ = m.Z; return false; } public static void Offset(Direction d, ref int x, ref int y) { switch (d & Direction.Mask) { case Direction.North: --y; break; case Direction.South: ++y; break; case Direction.West: --x; break; case Direction.East: ++x; break; case Direction.Right: ++x; --y; break; case Direction.Left: --x; ++y; break; case Direction.Down: ++x; ++y; break; case Direction.Up: --x; --y; break; } } } public interface IMovementImpl { bool CheckMovement(Mobile m, Direction d, out int newZ); bool CheckMovement(Mobile m, Map map, Point3D loc, Direction d, out int newZ); } }