/************************************************************************* * ModernUO * * Copyright 2019-2020 - ModernUO Development Team * * Email: hi@modernuo.com * * File: ISerializable.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.IO; namespace Server { public interface ISerializable { long SavePosition { get; protected set; } BufferWriter SaveBuffer { get; protected internal set; } int TypeRef { get; } Serial Serial { get; } void Deserialize(IGenericReader reader); void Serialize(IGenericWriter writer); void Delete(); bool Deleted { get; } void MarkDirty() { SavePosition = -1; } void SetTypeRef(Type type); public void InitializeSaveBuffer(byte[] buffer) { SaveBuffer = new BufferWriter(buffer, true); } public void Serialize() { SaveBuffer ??= new BufferWriter(true); // Clean, don't bother serializing if (SavePosition > -1) { SaveBuffer.Seek(SavePosition, SeekOrigin.Begin); return; } SaveBuffer.Seek(0, SeekOrigin.Begin); Serialize(SaveBuffer); if (World.DirtyTrackingEnabled) { SavePosition = SaveBuffer.Position; } } } }