using System; using System.Collections.Generic; using Server.Engines.ConPVP; using Server.Items; using Server.Misc; using Server.Mobiles; using Server.Network; using Server.Spells.Bushido; using Server.Spells.Necromancy; using Server.Spells.Ninjitsu; using Server.Spells.Second; using Server.Spells.Spellweaving; using Server.Targeting; namespace Server.Spells { public abstract class Spell : ISpell { private static TimeSpan NextSpellDelay = TimeSpan.FromSeconds(0.75); private static TimeSpan AnimateDelay = TimeSpan.FromSeconds(1.5); //In reality, it's ANY delayed Damage spell Post-AoS that can't stack, but, only //Expo & Magic Arrow have enough delay and a short enough cast time to bring up //the possibility of stacking 'em. Note that a MA & an Explosion will stack, but //of course, two MA's won't. private static Dictionary m_ContextTable = new Dictionary(); private AnimTimer m_AnimTimer; private CastTimer m_CastTimer; public Spell(Mobile caster, Item scroll, SpellInfo info) { Caster = caster; Scroll = scroll; Info = info; } public SpellState State{ get; set; } public Mobile Caster{ get; } public SpellInfo Info{ get; } public string Name => Info.Name; public string Mantra => Info.Mantra; public Type[] Reagents => Info.Reagents; public Item Scroll{ get; } public long StartCastTime{ get; private set; } public virtual SkillName CastSkill => SkillName.Magery; public virtual SkillName DamageSkill => SkillName.EvalInt; public virtual bool RevealOnCast => true; public virtual bool ClearHandsOnCast => true; public virtual bool ShowHandMovement => true; public virtual bool DelayedDamage => false; public virtual bool DelayedDamageStacking => true; public virtual bool BlockedByHorrificBeast => true; public virtual bool BlockedByAnimalForm => true; public virtual bool BlocksMovement => true; public virtual bool CheckNextSpellTime => !(Scroll is BaseWand); public virtual int CastRecoveryBase => 6; public virtual int CastRecoveryFastScalar => 1; public virtual int CastRecoveryPerSecond => 4; public virtual int CastRecoveryMinimum => 0; public abstract TimeSpan CastDelayBase{ get; } public virtual double CastDelayFastScalar => 1; public virtual double CastDelaySecondsPerTick => 0.25; public virtual TimeSpan CastDelayMinimum => TimeSpan.FromSeconds(0.25); public virtual bool IsCasting => State == SpellState.Casting; public virtual void OnCasterHurt() { //Confirm: Monsters and pets cannot be disturbed. if (Caster.Player && IsCasting && ProtectionSpell.Registry.TryGetValue(Caster, out double d) && d <= Utility.RandomDouble() * 100.0) Disturb(DisturbType.Hurt, false, true); } public virtual void OnCasterKilled() { Disturb(DisturbType.Kill); } public virtual void OnConnectionChanged() { FinishSequence(); } public virtual bool OnCasterMoving(Direction d) { if (IsCasting && BlocksMovement) { Caster.SendLocalizedMessage(500111); // You are frozen and can not move. return false; } return true; } public virtual bool OnCasterEquipping(Item item) { if (IsCasting) Disturb(DisturbType.EquipRequest); return true; } public virtual bool OnCasterUsingObject(IEntity entity) { if (State == SpellState.Sequencing) Disturb(DisturbType.UseRequest); return true; } public virtual bool OnCastInTown(Region r) => Info.AllowTown; public void StartDelayedDamageContext(Mobile m, Timer t) { if (DelayedDamageStacking) return; //Sanity if (!m_ContextTable.TryGetValue(GetType(), out DelayedDamageContextWrapper contexts)) m_ContextTable[GetType()] = contexts = new DelayedDamageContextWrapper(); contexts.Add(m, t); } public void RemoveDelayedDamageContext(Mobile m) { if (m_ContextTable.TryGetValue(GetType(), out DelayedDamageContextWrapper contexts)) contexts.Remove(m); } public void HarmfulSpell(Mobile m) { (m as BaseCreature)?.OnHarmfulSpell(Caster); } public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, Mobile singleTarget) { if (singleTarget != null) return GetNewAosDamage(bonus, dice, sides, Caster.Player && singleTarget.Player, GetDamageScalar(singleTarget)); return GetNewAosDamage(bonus, dice, sides, false); } public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer) => GetNewAosDamage(bonus, dice, sides, playerVsPlayer, 1.0); public virtual int GetNewAosDamage(int bonus, uint dice, uint sides, bool playerVsPlayer, double scalar) { int damage = Utility.Dice(dice, sides, bonus) * 100; int damageBonus = 0; int inscribeSkill = GetInscribeFixed(Caster); int inscribeBonus = (inscribeSkill + 1000 * (inscribeSkill / 1000)) / 200; damageBonus += inscribeBonus; int intBonus = Caster.Int / 10; damageBonus += intBonus; int sdiBonus = AosAttributes.GetValue(Caster, AosAttribute.SpellDamage); // PvP spell damage increase cap of 15% from an item�s magic property if (playerVsPlayer && sdiBonus > 15) sdiBonus = 15; damageBonus += sdiBonus; TransformContext context = TransformationSpellHelper.GetContext(Caster); if (context?.Spell is ReaperFormSpell spell) damageBonus += spell.SpellDamageBonus; damage = AOS.Scale(damage, 100 + damageBonus); int evalSkill = GetDamageFixed(Caster); int evalScale = 30 + 9 * evalSkill / 100; damage = AOS.Scale(damage, evalScale); damage = AOS.Scale(damage, (int)(scalar * 100)); return damage / 100; } public virtual bool ConsumeReagents() { if (Scroll != null || !Caster.Player) return true; if (AosAttributes.GetValue(Caster, AosAttribute.LowerRegCost) > Utility.Random(100)) return true; if (DuelContext.IsFreeConsume(Caster)) return true; Container pack = Caster.Backpack; if (pack == null) return false; if (pack.ConsumeTotal(Info.Reagents, Info.Amounts) == -1) return true; return false; } public virtual double GetInscribeSkill(Mobile m) => m.Skills.Inscribe.Value; public virtual int GetInscribeFixed(Mobile m) => m.Skills.Inscribe.Fixed; public virtual int GetDamageFixed(Mobile m) => m.Skills[DamageSkill].Fixed; public virtual double GetDamageSkill(Mobile m) => m.Skills[DamageSkill].Value; public virtual double GetResistSkill(Mobile m) => m.Skills.MagicResist.Value; public virtual double GetDamageScalar(Mobile target) { double scalar = 1.0; if (!Core.AOS) //EvalInt stuff for AoS is handled elsewhere { double casterEI = Caster.Skills[DamageSkill].Value; double targetRS = target.Skills.MagicResist.Value; /* if ( Core.AOS ) targetRS = 0; */ //m_Caster.CheckSkill( DamageSkill, 0.0, 120.0 ); if (casterEI > targetRS) scalar = 1.0 + (casterEI - targetRS) / 500.0; else scalar = 1.0 + (casterEI - targetRS) / 200.0; // magery damage bonus, -25% at 0 skill, +0% at 100 skill, +5% at 120 skill scalar += (Caster.Skills[CastSkill].Value - 100.0) / 400.0; if (!target.Player && !target.Body.IsHuman /*&& !Core.AOS*/) scalar *= 2.0; // Double magery damage to monsters/animals if not AOS } (target as BaseCreature)?.AlterDamageScalarFrom(Caster, ref scalar); (Caster as BaseCreature)?.AlterDamageScalarTo(target, ref scalar); if (Core.SE) scalar *= GetSlayerDamageScalar(target); target.Region.SpellDamageScalar(Caster, target, ref scalar); if (Evasion.CheckSpellEvasion(target)) //Only single target spells an be evaded scalar = 0; return scalar; } public virtual double GetSlayerDamageScalar(Mobile defender) { Spellbook atkBook = Spellbook.FindEquippedSpellbook(Caster); double scalar = 1.0; if (atkBook != null) { SlayerEntry atkSlayer = SlayerGroup.GetEntryByName(atkBook.Slayer); SlayerEntry atkSlayer2 = SlayerGroup.GetEntryByName(atkBook.Slayer2); if (atkSlayer?.Slays(defender) == true || atkSlayer2?.Slays(defender) == true) { defender.FixedEffect(0x37B9, 10, 5); //TODO: Confirm this displays on OSIs scalar = 2.0; } TransformContext context = TransformationSpellHelper.GetContext(defender); if ((atkBook.Slayer == SlayerName.Silver || atkBook.Slayer2 == SlayerName.Silver) && context != null && context.Type != typeof(HorrificBeastSpell)) scalar += .25; // Every necromancer transformation other than horrific beast take an additional 25% damage if (scalar != 1.0) return scalar; } ISlayer defISlayer = Spellbook.FindEquippedSpellbook(defender) ?? defender.Weapon as ISlayer; if (defISlayer != null) { SlayerEntry defSlayer = SlayerGroup.GetEntryByName(defISlayer.Slayer); SlayerEntry defSlayer2 = SlayerGroup.GetEntryByName(defISlayer.Slayer2); if (defSlayer?.Group.OppositionSuperSlays(Caster) == true || defSlayer2?.Group.OppositionSuperSlays(Caster) == true) scalar = 2.0; } return scalar; } public virtual void DoFizzle() { Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502632); // The spell fizzles. if (Caster.Player) { if (Core.AOS) Caster.FixedParticles(0x3735, 1, 30, 9503, EffectLayer.Waist); else Caster.FixedEffect(0x3735, 6, 30); Caster.PlaySound(0x5C); } } public virtual bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable) => !(resistable && Scroll is BaseWand); public void Disturb(DisturbType type, bool firstCircle = true, bool resistable = false) { if (!CheckDisturb(type, firstCircle, resistable)) return; if (State == SpellState.Casting) { if (!firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First) return; State = SpellState.None; Caster.Spell = null; OnDisturb(type, true); m_CastTimer?.Stop(); m_AnimTimer?.Stop(); if (Core.AOS && Caster.Player && type == DisturbType.Hurt) DoHurtFizzle(); Caster.NextSpellTime = Core.TickCount + (int)GetDisturbRecovery().TotalMilliseconds; } else if (State == SpellState.Sequencing) { if (!firstCircle && !Core.AOS && this is MagerySpell && ((MagerySpell)this).Circle == SpellCircle.First) return; State = SpellState.None; Caster.Spell = null; OnDisturb(type, false); Target.Cancel(Caster); if (Core.AOS && Caster.Player && type == DisturbType.Hurt) DoHurtFizzle(); } } public virtual void DoHurtFizzle() { Caster.FixedEffect(0x3735, 6, 30); Caster.PlaySound(0x5C); } public virtual void OnDisturb(DisturbType type, bool message) { if (message) Caster.SendLocalizedMessage(500641); // Your concentration is disturbed, thus ruining thy spell. } public virtual bool CheckCast() => true; public virtual void SayMantra() { if (Scroll is BaseWand) return; if (!string.IsNullOrEmpty(Info.Mantra) && Caster.Player) Caster.PublicOverheadMessage(MessageType.Spell, Caster.SpeechHue, true, Info.Mantra, false); } public bool Cast() { StartCastTime = Core.TickCount; if (Core.AOS && Caster.Spell is Spell spell && spell.State == SpellState.Sequencing) spell.Disturb(DisturbType.NewCast); if (!Caster.CheckAlive()) return false; if (Scroll is BaseWand && Caster.Spell?.IsCasting == true) { Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen. } else if (Caster.Spell?.IsCasting == true) { Caster.SendLocalizedMessage(502642); // You are already casting a spell. } else if (BlockedByHorrificBeast && TransformationSpellHelper.UnderTransformation(Caster, typeof(HorrificBeastSpell)) || BlockedByAnimalForm && AnimalForm.UnderTransformation(Caster)) { Caster.SendLocalizedMessage(1061091); // You cannot cast that spell in this form. } else if (!(Scroll is BaseWand) && (Caster.Paralyzed || Caster.Frozen)) { Caster.SendLocalizedMessage(502643); // You can not cast a spell while frozen. } else if (CheckNextSpellTime && Core.TickCount - Caster.NextSpellTime < 0) { Caster.SendLocalizedMessage(502644); // You have not yet recovered from casting a spell. } else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow) { mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed. } #region Dueling else if ((Caster as PlayerMobile)?.DuelContext?.AllowSpellCast(Caster, this) == false) { } #endregion else if (Caster.Mana >= ScaleMana(GetMana())) { if (Caster.Spell == null && Caster.CheckSpellCast(this) && CheckCast() && Caster.Region.OnBeginSpellCast(Caster, this)) { State = SpellState.Casting; Caster.Spell = this; if (!(Scroll is BaseWand) && RevealOnCast) Caster.RevealingAction(); SayMantra(); TimeSpan castDelay = GetCastDelay(); if (ShowHandMovement && (Caster.Body.IsHuman || Caster.Player && Caster.Body.IsMonster)) { int count = (int)Math.Ceiling(castDelay.TotalSeconds / AnimateDelay.TotalSeconds); if (count != 0) { m_AnimTimer = new AnimTimer(this, count); m_AnimTimer.Start(); } if (Info.LeftHandEffect > 0) Caster.FixedParticles(0, 10, 5, Info.LeftHandEffect, EffectLayer.LeftHand); if (Info.RightHandEffect > 0) Caster.FixedParticles(0, 10, 5, Info.RightHandEffect, EffectLayer.RightHand); } if (ClearHandsOnCast) Caster.ClearHands(); if (Core.ML) WeaponAbility.ClearCurrentAbility(Caster); m_CastTimer = new CastTimer(this, castDelay); //m_CastTimer.Start(); OnBeginCast(); if (castDelay > TimeSpan.Zero) m_CastTimer.Start(); else m_CastTimer.Tick(); return true; } return false; } else { Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana } return false; } public abstract void OnCast(); public virtual void OnBeginCast() { } public virtual void GetCastSkills(out double min, out double max) { min = max = 0; //Intended but not required for overriding. } public virtual bool CheckFizzle() { if (Scroll is BaseWand) return true; GetCastSkills(out double minSkill, out double maxSkill); if (DamageSkill != CastSkill) Caster.CheckSkill(DamageSkill, 0.0, Caster.Skills[DamageSkill].Cap); return Caster.CheckSkill(CastSkill, minSkill, maxSkill); } public abstract int GetMana(); public virtual int ScaleMana(int mana) { double scalar = 1.0; if (!MindRotSpell.GetMindRotScalar(Caster, ref scalar)) scalar = 1.0; // Lower Mana Cost = 40% int lmc = AosAttributes.GetValue(Caster, AosAttribute.LowerManaCost); if (lmc > 40) lmc = 40; scalar -= (double)lmc / 100; return (int)(mana * scalar); } public virtual TimeSpan GetDisturbRecovery() { if (Core.AOS) return TimeSpan.Zero; double delay = 1.0 - Math.Sqrt((Core.TickCount - StartCastTime) / 1000.0 / GetCastDelay().TotalSeconds); if (delay < 0.2) delay = 0.2; return TimeSpan.FromSeconds(delay); } public virtual TimeSpan GetCastRecovery() { if (!Core.AOS) return NextSpellDelay; int fcr = AosAttributes.GetValue(Caster, AosAttribute.CastRecovery); fcr -= ThunderstormSpell.GetCastRecoveryMalus(Caster); int fcrDelay = -(CastRecoveryFastScalar * fcr); int delay = CastRecoveryBase + fcrDelay; if (delay < CastRecoveryMinimum) delay = CastRecoveryMinimum; return TimeSpan.FromSeconds((double)delay / CastRecoveryPerSecond); } //public virtual int CastDelayBase{ get{ return 3; } } //public virtual int CastDelayFastScalar{ get{ return 1; } } //public virtual int CastDelayPerSecond{ get{ return 4; } } //public virtual int CastDelayMinimum{ get{ return 1; } } public virtual TimeSpan GetCastDelay() { if (Scroll is BaseWand) return Core.ML ? CastDelayBase : TimeSpan.Zero; // TODO: Should FC apply to wands? // Faster casting cap of 2 (if not using the protection spell) // Faster casting cap of 0 (if using the protection spell) // Paladin spells are subject to a faster casting cap of 4 // Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 int fcMax = 4; if (CastSkill == SkillName.Magery || CastSkill == SkillName.Necromancy || CastSkill == SkillName.Chivalry && Caster.Skills.Magery.Value >= 70.0) fcMax = 2; int fc = AosAttributes.GetValue(Caster, AosAttribute.CastSpeed); if (fc > fcMax) fc = fcMax; if (ProtectionSpell.Registry.ContainsKey(Caster)) fc -= 2; if (EssenceOfWindSpell.IsDebuffed(Caster)) fc -= EssenceOfWindSpell.GetFCMalus(Caster); TimeSpan baseDelay = CastDelayBase; TimeSpan fcDelay = TimeSpan.FromSeconds(-(CastDelayFastScalar * fc * CastDelaySecondsPerTick)); //int delay = CastDelayBase + circleDelay + fcDelay; TimeSpan delay = baseDelay + fcDelay; if (delay < CastDelayMinimum) delay = CastDelayMinimum; //return TimeSpan.FromSeconds( (double)delay / CastDelayPerSecond ); return delay; } public virtual void FinishSequence() { State = SpellState.None; if (Caster.Spell == this) Caster.Spell = null; } public virtual int ComputeKarmaAward() => 0; public virtual bool CheckSequence() { int mana = ScaleMana(GetMana()); if (Caster.Deleted || !Caster.Alive || Caster.Spell != this || State != SpellState.Sequencing) { DoFizzle(); } else if (Scroll != null && !(Scroll is Runebook) && (Scroll.Amount <= 0 || Scroll.Deleted || Scroll.RootParent != Caster || Scroll is BaseWand baseWand && (baseWand.Charges <= 0 || baseWand.Parent != Caster))) { DoFizzle(); } else if (!ConsumeReagents()) { Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502630); // More reagents are needed for this spell. } else if (Caster.Mana < mana) { Caster.LocalOverheadMessage(MessageType.Regular, 0x22, 502625); // Insufficient mana for this spell. } else if (Core.AOS && (Caster.Frozen || Caster.Paralyzed)) { Caster.SendLocalizedMessage(502646); // You cannot cast a spell while frozen. DoFizzle(); } else if (Caster is PlayerMobile mobile && mobile.PeacedUntil > DateTime.UtcNow) { mobile.SendLocalizedMessage(1072060); // You cannot cast a spell while calmed. DoFizzle(); } else if (CheckFizzle()) { Caster.Mana -= mana; if (Scroll is SpellScroll) { Scroll.Consume(); } else if (Scroll is BaseWand wand) { wand.ConsumeCharge(Caster); Caster.RevealingAction(); } if (Scroll is BaseWand) { bool m = Scroll.Movable; Scroll.Movable = false; if (ClearHandsOnCast) Caster.ClearHands(); Scroll.Movable = m; } else { if (ClearHandsOnCast) Caster.ClearHands(); } int karma = ComputeKarmaAward(); if (karma != 0) Titles.AwardKarma(Caster, karma, true); if (TransformationSpellHelper.UnderTransformation(Caster, typeof(VampiricEmbraceSpell))) { bool garlic = false; for (int i = 0; !garlic && i < Info.Reagents.Length; ++i) garlic = Info.Reagents[i] == Reagent.Garlic; if (garlic) { Caster.SendLocalizedMessage(1061651); // The garlic burns you! AOS.Damage(Caster, Utility.RandomMinMax(17, 23), 100, 0, 0, 0, 0); } } return true; } else { DoFizzle(); } return false; } public bool CheckBSequence(Mobile target) => CheckBSequence(target, false); public bool CheckBSequence(Mobile target, bool allowDead) { if (!target.Alive && !allowDead) { Caster.SendLocalizedMessage(501857); // This spell won't work on that! return false; } if (Caster.CanBeBeneficial(target, true, allowDead) && CheckSequence()) { Caster.DoBeneficial(target); return true; } return false; } public bool CheckHSequence(Mobile target) { if (!target.Alive) { Caster.SendLocalizedMessage(501857); // This spell won't work on that! return false; } if (Caster.CanBeHarmful(target) && CheckSequence()) { Caster.DoHarmful(target); return true; } return false; } private class DelayedDamageContextWrapper { private Dictionary m_Contexts = new Dictionary(); public void Add(Mobile m, Timer t) { if (m_Contexts.TryGetValue(m, out Timer oldTimer)) { oldTimer.Stop(); m_Contexts.Remove(m); } m_Contexts.Add(m, t); } public void Remove(Mobile m) { m_Contexts.Remove(m); } } private class AnimTimer : Timer { private Spell m_Spell; public AnimTimer(Spell spell, int count) : base(TimeSpan.Zero, AnimateDelay, count) { m_Spell = spell; Priority = TimerPriority.FiftyMS; } protected override void OnTick() { if (m_Spell.State != SpellState.Casting || m_Spell.Caster.Spell != m_Spell) { Stop(); return; } if (!m_Spell.Caster.Mounted && m_Spell.Info.Action >= 0) { if (m_Spell.Caster.Body.IsHuman) m_Spell.Caster.Animate(m_Spell.Info.Action, 7, 1, true, false, 0); else if (m_Spell.Caster.Player && m_Spell.Caster.Body.IsMonster) m_Spell.Caster.Animate(12, 7, 1, true, false, 0); } if (!Running) m_Spell.m_AnimTimer = null; } } private class CastTimer : Timer { private Spell m_Spell; public CastTimer(Spell spell, TimeSpan castDelay) : base(castDelay) { m_Spell = spell; Priority = TimerPriority.TwentyFiveMS; } protected override void OnTick() { if (m_Spell?.Caster == null) return; if (m_Spell.State == SpellState.Casting && m_Spell.Caster.Spell == m_Spell) { m_Spell.State = SpellState.Sequencing; m_Spell.m_CastTimer = null; m_Spell.Caster.OnSpellCast(m_Spell); m_Spell.Caster.Region?.OnSpellCast(m_Spell.Caster, m_Spell); m_Spell.Caster.NextSpellTime = Core.TickCount + (int)m_Spell.GetCastRecovery().TotalMilliseconds; // Spell.NextSpellDelay; Target originalTarget = m_Spell.Caster.Target; m_Spell.OnCast(); if (m_Spell.Caster.Player && m_Spell.Caster.Target != originalTarget) m_Spell.Caster.Target?.BeginTimeout(m_Spell.Caster, TimeSpan.FromSeconds(30.0)); m_Spell.m_CastTimer = null; } } public void Tick() { OnTick(); } } } }