namespace Server { public static class Settings { public static bool S_SaveOnCharacterLogout = true; // Saves on Logout public static int S_BoneDecay = 1440; // 10-1440 minutes till bones decay public static bool S_LineOfSight = true; // Mobs are hidden in Dungeons public static int S_BondDays = 1; // 1-30 Days to bond with pet public static int S_Stables = 3; // 0-20 Extra stable slots public static int S_DungeonBountyBoardDelay = 60; // 1-1440 minutes delay between bountie quests public static int S_DungeonBountyRefusalDelay = 10; // 1-1440 minutes delay between refusing a quest public static bool S_DungeonTraps = false; // Spawns Dugeon floor traps public static bool S_RegionDungeonTraps = true; // Step activated dungeon traps public static int S_RegionDungeonTrapsChance = 3; // 1-100 Chance to get a trap check per step public static bool S_TrapDetected = false; // Get a message if the trap gets detected public static bool S_TrapDamageMitigated = true; // Get a message if the trap damage gets mitigated } }