using System.Collections.Generic; using Server.Multis; namespace Server.Items { public abstract class BaseAddonContainer : BaseContainer, IChopable, IAddon { private CraftResource m_Resource; public BaseAddonContainer(int itemID) : base(itemID) { AddonComponent.ApplyLightTo(this); Components = new List(); } public BaseAddonContainer(Serial serial) : base(serial) { } public override bool DisplayWeight => false; [Hue] [CommandProperty(AccessLevel.GameMaster)] public override int Hue { get => base.Hue; set { if (base.Hue != value) { base.Hue = value; if (!Deleted && ShareHue && Components != null) { Hue = value; foreach (AddonContainerComponent c in Components) c.Hue = value; } } } } [CommandProperty(AccessLevel.GameMaster)] public CraftResource Resource { get => m_Resource; set { if (m_Resource != value) { m_Resource = value; Hue = CraftResources.GetHue(m_Resource); InvalidateProperties(); } } } public virtual bool RetainDeedHue => false; public virtual bool NeedsWall => false; public virtual bool ShareHue => true; public virtual Point3D WallPosition => Point3D.Zero; public virtual BaseAddonContainerDeed Deed => null; public List Components{ get; private set; } Item IAddon.Deed => Deed; public bool CouldFit(IPoint3D p, Map map) { BaseHouse house = null; return CouldFit(p, map, null, ref house) == AddonFitResult.Valid; } public virtual void OnChop(Mobile from) { BaseHouse house = BaseHouse.FindHouseAt(this); if (house?.IsOwner(from) == true) { if (!IsSecure) { Effects.PlaySound(GetWorldLocation(), Map, 0x3B3); from.SendLocalizedMessage(500461); // You destroy the item. int hue = 0; if (RetainDeedHue) for (int i = 0; hue == 0 && i < Components.Count; ++i) { AddonContainerComponent c = Components[i]; if (c.Hue != 0) hue = c.Hue; } DropItemsToGround(); Delete(); house.Addons.Remove(this); BaseAddonContainerDeed deed = Deed; if (deed != null) { deed.Resource = Resource; if (RetainDeedHue) deed.Hue = hue; from.AddToBackpack(deed); } } else { from.SendLocalizedMessage(1074870); // This item must be unlocked/unsecured before re-deeding it. } } } public override void OnLocationChange(Point3D oldLoc) { base.OnLocationChange(oldLoc); if (Deleted) return; foreach (AddonContainerComponent c in Components) c.Location = new Point3D(X + c.Offset.X, Y + c.Offset.Y, Z + c.Offset.Z); } public override void OnMapChange() { base.OnMapChange(); if (Deleted) return; foreach (AddonContainerComponent c in Components) c.Map = Map; } public override void OnDelete() { BaseHouse house = BaseHouse.FindHouseAt(this); house?.Addons.Remove(this); base.OnDelete(); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (!CraftResources.IsStandard(m_Resource)) list.Add(CraftResources.GetLocalizationNumber(m_Resource)); } public override void OnAfterDelete() { base.OnAfterDelete(); foreach (AddonContainerComponent c in Components) c.Delete(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.WriteItemList(Components); writer.Write((int)m_Resource); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); Components = reader.ReadStrongItemList(); m_Resource = (CraftResource)reader.ReadInt(); AddonComponent.ApplyLightTo(this); } public virtual void DropItemsToGround() { for (int i = Items.Count - 1; i >= 0; i--) Items[i].MoveToWorld(Location); } public void AddComponent(AddonContainerComponent c, int x, int y, int z) { if (Deleted) return; Components.Add(c); c.Addon = this; c.Offset = new Point3D(x, y, z); c.MoveToWorld(new Point3D(X + x, Y + y, Z + z), Map); } public AddonFitResult CouldFit(IPoint3D p, Map map, Mobile from, ref BaseHouse house) { if (Deleted) return AddonFitResult.Blocked; foreach (AddonContainerComponent c in Components) { Point3D p3D = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z); if (!map.CanFit(p3D.X, p3D.Y, p3D.Z, c.ItemData.Height, false, true, c.Z == 0)) return AddonFitResult.Blocked; if (!BaseAddon.CheckHouse(from, p3D, map, c.ItemData.Height, ref house)) return AddonFitResult.NotInHouse; if (c.NeedsWall) { Point3D wall = c.WallPosition; if (!BaseAddon.IsWall(p3D.X + wall.X, p3D.Y + wall.Y, p3D.Z + wall.Z, map)) return AddonFitResult.NoWall; } } Point3D p3 = new Point3D(p.X, p.Y, p.Z); if (!map.CanFit(p3.X, p3.Y, p3.Z, ItemData.Height, false, true, Z == 0)) return AddonFitResult.Blocked; if (!BaseAddon.CheckHouse(from, p3, map, ItemData.Height, ref house)) return AddonFitResult.NotInHouse; if (NeedsWall) { Point3D wall = WallPosition; if (!BaseAddon.IsWall(p3.X + wall.X, p3.Y + wall.Y, p3.Z + wall.Z, map)) return AddonFitResult.NoWall; } if (house != null) { List doors = house.Doors; for (int i = 0; i < doors.Count; ++i) { BaseDoor door = doors[i]; if (door?.Open == true) return AddonFitResult.DoorsNotClosed; Point3D doorLoc = door.GetWorldLocation(); int doorHeight = door.ItemData.CalcHeight; int addonHeight; foreach (AddonContainerComponent c in Components) { Point3D addonLoc = new Point3D(p.X + c.Offset.X, p.Y + c.Offset.Y, p.Z + c.Offset.Z); addonHeight = c.ItemData.CalcHeight; if (Utility.InRange(doorLoc, addonLoc, 1) && (addonLoc.Z == doorLoc.Z || addonLoc.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLoc.Z)) return AddonFitResult.DoorTooClose; } Point3D addonLo = new Point3D(p.X, p.Y, p.Z); addonHeight = ItemData.CalcHeight; if (Utility.InRange(doorLoc, addonLo, 1) && (addonLo.Z == doorLoc.Z || addonLo.Z + addonHeight > doorLoc.Z && doorLoc.Z + doorHeight > addonLo.Z)) return AddonFitResult.DoorTooClose; } } return AddonFitResult.Valid; } public virtual void OnComponentLoaded(AddonContainerComponent c) { } public virtual void OnComponentUsed(AddonContainerComponent c, Mobile from) { } } }