/*************************************************************************** * GumpImage.cs * ------------------- * begin : May 1, 2002 * copyright : (C) The RunUO Software Team * email : info@runuo.com * * $Id$ * ***************************************************************************/ /*************************************************************************** * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using Server.Network; namespace Server.Gumps { public class GumpImage : GumpEntry { private static byte[] m_LayoutName = Gump.StringToBuffer("gumppic"); private static byte[] m_HueEquals = Gump.StringToBuffer(" hue="); private int m_GumpID; private int m_Hue; private int m_X, m_Y; public GumpImage(int x, int y, int gumpID, int hue = 0) { m_X = x; m_Y = y; m_GumpID = gumpID; m_Hue = hue; } public int X { get => m_X; set => Delta(ref m_X, value); } public int Y { get => m_Y; set => Delta(ref m_Y, value); } public int GumpID { get => m_GumpID; set => Delta(ref m_GumpID, value); } public int Hue { get => m_Hue; set => Delta(ref m_Hue, value); } public override string Compile(NetState ns) { return m_Hue == 0 ? $"{{ gumppic {m_X} {m_Y} {m_GumpID} }}" : $"{{ gumppic {m_X} {m_Y} {m_GumpID} hue={m_Hue} }}"; } public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(m_X); disp.AppendLayout(m_Y); disp.AppendLayout(m_GumpID); if (m_Hue != 0) { disp.AppendLayout(m_HueEquals); disp.AppendLayoutNS(m_Hue); } } } }