using Server.Mobiles; using Server.Regions; namespace Server.Engines.Doom { public class LampRoomRegion : BaseRegion { private LeverPuzzleController Controller; public LampRoomRegion(LeverPuzzleController controller) : base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), LeverPuzzleController.lr_Rect) { Controller = controller; Register(); } public static void Initialize() { EventSink.Login += OnLogin; } public static void OnLogin(LoginEventArgs e) { Mobile m = e.Mobile; Rectangle2D rect = LeverPuzzleController.lr_Rect; if (m.X >= rect.X && m.X <= rect.X + 10 && m.Y >= rect.Y && m.Y <= rect.Y + 10 && m.Map == Map.Internal) { Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } } public override void OnEnter(Mobile m) { if (m == null || m is WandererOfTheVoid) return; if (m.AccessLevel > AccessLevel.Player) return; if (Controller.Successful != null) { if (m is PlayerMobile) { if (m == Controller.Successful) return; } else if (m is BaseCreature bc && (bc.Controlled && bc.ControlMaster == Controller.Successful || bc.Summoned)) { return; } } Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } public override void OnExit(Mobile m) { if (m != null && m == Controller.Successful) Controller.RemoveSuccessful(); } public override void OnDeath(Mobile m) { if (m != null && !m.Deleted && !(m is WandererOfTheVoid)) { Timer kick = new LeverPuzzleController.LampRoomKickTimer(m); kick.Start(); } } public override bool OnSkillUse(Mobile m, int Skill) /* just in case */ { if (Controller.Successful == null || m.AccessLevel == AccessLevel.Player && m != Controller.Successful) return false; return true; } } public class LeverPuzzleRegion : BaseRegion { private LeverPuzzleController Controller; public Mobile m_Occupant; public LeverPuzzleRegion(LeverPuzzleController controller, int[] loc) : base(null, Map.Malas, Find(LeverPuzzleController.lr_Enter, Map.Malas), new Rectangle2D(loc[0], loc[1], 1, 1)) { Controller = controller; Register(); } [CommandProperty(AccessLevel.GameMaster)] public Mobile Occupant { get { if (m_Occupant != null && m_Occupant.Alive) return m_Occupant; return null; } } public override void OnEnter(Mobile m) { if (m != null && m_Occupant == null && m is PlayerMobile && m.Alive) m_Occupant = m; } public override void OnExit(Mobile m) { if (m != null && m == m_Occupant) m_Occupant = null; } } }