using Server.Mobiles; namespace Server.Engines.Quests { public abstract class QuestItem : Item { public QuestItem(int itemID) : base(itemID) { } public QuestItem(Serial serial) : base(serial) { } public virtual bool Accepted => Deleted; public abstract bool CanDrop(PlayerMobile pm); public override bool DropToWorld(Mobile from, Point3D p) { bool ret = base.DropToWorld(from, p); if (ret && !Accepted && Parent != from.Backpack) { if (from.AccessLevel > AccessLevel.Player) return true; if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true; from.SendLocalizedMessage( 1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest. return false; } return ret; } public override bool DropToMobile(Mobile from, Mobile target, Point3D p) { bool ret = base.DropToMobile(from, target, p); if (ret && !Accepted && Parent != from.Backpack) { if (from.AccessLevel > AccessLevel.Player) return true; if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true; from.SendLocalizedMessage( 1049344); // You decide against trading the item. You still need it for your quest. return false; } return ret; } public override bool DropToItem(Mobile from, Item target, Point3D p) { bool ret = base.DropToItem(from, target, p); if (ret && !Accepted && Parent != from.Backpack) { if (from.AccessLevel > AccessLevel.Player) return true; if (!(from is PlayerMobile) || CanDrop((PlayerMobile)from)) return true; from.SendLocalizedMessage( 1049343); // You can only drop quest items into the top-most level of your backpack while you still need them for your quest. return false; } return ret; } public override DeathMoveResult OnParentDeath(Mobile parent) { if (parent is PlayerMobile mobile && !CanDrop(mobile)) return DeathMoveResult.MoveToBackpack; return base.OnParentDeath(parent); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }