namespace Server.Items { public abstract class Beard : Item { /*public static Beard CreateByID( int id, int hue ) { switch ( id ) { case 0x203E: return new LongBeard( hue ); case 0x203F: return new ShortBeard( hue ); case 0x2040: return new Goatee( hue ); case 0x2041: return new Mustache( hue ); case 0x204B: return new MediumShortBeard( hue ); case 0x204C: return new MediumLongBeard( hue ); case 0x204D: return new Vandyke( hue ); default: return new GenericBeard( id, hue ); } }*/ protected Beard(int itemID) : this(itemID, 0) { } protected Beard(int itemID, int hue) : base(itemID) { LootType = LootType.Blessed; Layer = Layer.FacialHair; Hue = hue; } public Beard(Serial serial) : base(serial) { } public override bool DisplayLootType => false; public override bool VerifyMove(Mobile from) { return from.AccessLevel >= AccessLevel.GameMaster; } public override DeathMoveResult OnParentDeath(Mobile parent) { //Dupe( Amount ); parent.FacialHairItemID = ItemID; parent.FacialHairHue = Hue; return DeathMoveResult.MoveToCorpse; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); LootType = LootType.Blessed; int version = reader.ReadInt(); } } public class GenericBeard : Beard { private GenericBeard(int itemID) : this(itemID, 0) { } private GenericBeard(int itemID, int hue) : base(itemID, hue) { } public GenericBeard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class LongBeard : Beard { private LongBeard() : this(0) { } private LongBeard(int hue) : base(0x203E, hue) { } public LongBeard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class ShortBeard : Beard { private ShortBeard() : this(0) { } private ShortBeard(int hue) : base(0x203f, hue) { } public ShortBeard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Goatee : Beard { private Goatee() : this(0) { } private Goatee(int hue) : base(0x2040, hue) { } public Goatee(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Mustache : Beard { private Mustache() : this(0) { } private Mustache(int hue) : base(0x2041, hue) { } public Mustache(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MediumShortBeard : Beard { private MediumShortBeard() : this(0) { } private MediumShortBeard(int hue) : base(0x204B, hue) { } public MediumShortBeard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class MediumLongBeard : Beard { private MediumLongBeard() : this(0) { } private MediumLongBeard(int hue) : base(0x204C, hue) { } public MediumLongBeard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Vandyke : Beard { private Vandyke() : this(0) { } private Vandyke(int hue) : base(0x204D, hue) { } public Vandyke(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }