using System; using System.Collections; namespace Server.Items { /// /// Attack faster as you swing with both weapons. /// public class DualWield : WeaponAbility { public static Hashtable Registry{ get; } = new Hashtable(); public override int BaseMana => 30; public override bool CheckSkills(Mobile from) { if (GetSkill(from, SkillName.Ninjitsu) < 50.0) { from.SendLocalizedMessage(1063352, "50"); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack! return false; } return base.CheckSkills(from); } public override void OnHit(Mobile attacker, Mobile defender, int damage) { if (!Validate(attacker) || !CheckMana(attacker, true)) return; if (Registry.Contains(attacker)) { DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker]; existingtimer.Stop(); Registry.Remove(attacker); } ClearCurrentAbility(attacker); attacker.SendLocalizedMessage(1063362); // You dually wield for increased speed! attacker.FixedParticles(0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand); Timer t = new DualWieldTimer(attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0)); //20-50 % increase t.Start(); Registry.Add(attacker, t); } public class DualWieldTimer : Timer { private Mobile m_Owner; public DualWieldTimer(Mobile owner, int bonusSwingSpeed) : base(TimeSpan.FromSeconds(6.0)) { m_Owner = owner; BonusSwingSpeed = bonusSwingSpeed; Priority = TimerPriority.FiftyMS; } public int BonusSwingSpeed{ get; } protected override void OnTick() { Registry.Remove(m_Owner); } } } }