using Server.Engines.Harvest; namespace Server.Items { [Flippable(0xE86, 0xE85)] public class Pickaxe : BaseAxe, IUsesRemaining { [Constructible] public Pickaxe() : base(0xE86) { Weight = 11.0; UsesRemaining = 50; ShowUsesRemaining = true; } public Pickaxe(Serial serial) : base(serial) { } public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 1; public override int OldMaxDamage => 15; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); ShowUsesRemaining = true; } } }