using Server.Items; namespace Server.Mobiles { public class Corpser : BaseCreature { [Constructible] public Corpser() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 8; BaseSoundID = 684; SetStr(156, 180); SetDex(26, 45); SetInt(26, 40); SetHits(94, 108); SetMana(0); SetDamage(10, 23); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 15, 20); SetResistance(ResistanceType.Fire, 15, 25); SetResistance(ResistanceType.Cold, 10, 20); SetResistance(ResistanceType.Poison, 20, 30); SetSkill(SkillName.MagicResist, 15.1, 20.0); SetSkill(SkillName.Tactics, 45.1, 60.0); SetSkill(SkillName.Wrestling, 45.1, 60.0); Fame = 1000; Karma = -1000; VirtualArmor = 18; if (0.25 > Utility.RandomDouble()) PackItem(new Board(10)); else PackItem(new Log(10)); PackItem(new MandrakeRoot(3)); } public Corpser(Serial serial) : base(serial) { } public override string CorpseName => "a corpser corpse"; public override string DefaultName => "a corpser"; public override Poison PoisonImmune => Poison.Lesser; public override bool DisallowAllMoves => true; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (BaseSoundID == 352) BaseSoundID = 684; } } }