using Server.Items; namespace Server.Mobiles { public class Scorpion : BaseCreature { [Constructible] public Scorpion() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Body = 48; BaseSoundID = 397; SetStr(73, 115); SetDex(76, 95); SetInt(16, 30); SetHits(50, 63); SetMana(0); SetDamage(5, 10); SetDamageType(ResistanceType.Physical, 60); SetDamageType(ResistanceType.Poison, 40); SetResistance(ResistanceType.Physical, 20, 25); SetResistance(ResistanceType.Fire, 10, 15); SetResistance(ResistanceType.Cold, 20, 25); SetResistance(ResistanceType.Poison, 40, 50); SetResistance(ResistanceType.Energy, 10, 15); SetSkill(SkillName.Poisoning, 80.1, 100.0); SetSkill(SkillName.MagicResist, 30.1, 35.0); SetSkill(SkillName.Tactics, 60.3, 75.0); SetSkill(SkillName.Wrestling, 50.3, 65.0); Fame = 2000; Karma = -2000; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 47.1; PackItem(new LesserPoisonPotion()); } public Scorpion(Serial serial) : base(serial) { } public override string CorpseName => "a scorpion corpse"; public override string DefaultName => "a scorpion"; public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Arachnid; public override Poison PoisonImmune => Poison.Greater; public override Poison HitPoison => 0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly; public override void GenerateLoot() { AddLoot(LootPack.Meager); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }