using Server.Engines.CannedEvil; using Server.Network; using Server.Regions; using Server.Targeting; namespace Server.Multis { public abstract class BaseBoatDeed : Item { public BaseBoatDeed(int id, Point3D offset) : base(0x14F2) { Weight = 1.0; if (!Core.AOS) LootType = LootType.Newbied; MultiID = id; Offset = offset; } public BaseBoatDeed(Serial serial) : base(serial) { } [CommandProperty(AccessLevel.GameMaster)] public int MultiID{ get; set; } [CommandProperty(AccessLevel.GameMaster)] public Point3D Offset{ get; set; } public abstract BaseBoat Boat{ get; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version writer.Write(MultiID); writer.Write(Offset); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 0: { MultiID = reader.ReadInt(); Offset = reader.ReadPoint3D(); break; } } if (Weight == 0.0) Weight = 1.0; } public override void OnDoubleClick(Mobile from) { if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (from.AccessLevel < AccessLevel.GameMaster && (from.Map == Map.Ilshenar || from.Map == Map.Malas)) { from.SendLocalizedMessage(1010567, null, 0x25); // You may not place a boat from this location. } else { if (Core.SE) from.SendLocalizedMessage(502482); // Where do you wish to place the ship? else from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 502482); // Where do you wish to place the ship? from.Target = new InternalTarget(this); } } public void OnPlacement(Mobile from, Point3D p) { if (Deleted) return; if (!IsChildOf(from.Backpack)) { from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else { Map map = from.Map; if (map == null) return; if (from.AccessLevel < AccessLevel.GameMaster && (map == Map.Ilshenar || map == Map.Malas)) { from.SendLocalizedMessage(1043284); // A ship can not be created here. return; } if (from.Region.IsPartOf(typeof(HouseRegion)) || BaseBoat.FindBoatAt(from, from.Map) != null) { from.SendLocalizedMessage(1010568, null, 0x25); // You may not place a ship while on another ship or inside a house. return; } BaseBoat boat = Boat; if (boat == null) return; p = new Point3D(p.X - Offset.X, p.Y - Offset.Y, p.Z - Offset.Z); if (BaseBoat.IsValidLocation(p, map) && boat.CanFit(p, map, boat.ItemID)) { Delete(); boat.Owner = from; boat.Anchored = true; uint keyValue = boat.CreateKeys(from); if (boat.PPlank != null) boat.PPlank.KeyValue = keyValue; if (boat.SPlank != null) boat.SPlank.KeyValue = keyValue; boat.MoveToWorld(p, map); } else { boat.Delete(); from.SendLocalizedMessage(1043284); // A ship can not be created here. } } } private class InternalTarget : MultiTarget { private BaseBoatDeed m_Deed; public InternalTarget(BaseBoatDeed deed) : base(deed.MultiID, deed.Offset) { m_Deed = deed; } protected override void OnTarget(Mobile from, object o) { IPoint3D ip = o as IPoint3D; if (ip != null) { if (ip is Item) ip = ((Item)ip).GetWorldTop(); Point3D p = new Point3D(ip); Region region = Region.Find(p, from.Map); if (region.IsPartOf(typeof(DungeonRegion))) from.SendLocalizedMessage(502488); // You can not place a ship inside a dungeon. else if (region.IsPartOf(typeof(HouseRegion)) || region.IsPartOf(typeof(ChampionSpawnRegion))) from.SendLocalizedMessage(1042549); // A boat may not be placed in this area. else m_Deed.OnPlacement(from, p); } } } } }