using System; using System.Collections; namespace Server.Spells.Chivalry { public class DivineFurySpell : PaladinSpell { private static SpellInfo m_Info = new SpellInfo( "Divine Fury", "Divinum Furis", -1, 9002 ); private static Hashtable m_Table = new Hashtable(); public DivineFurySpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.0); public override double RequiredSkill => 25.0; public override int RequiredMana => 15; public override int RequiredTithing => 10; public override int MantraNumber => 1060722; // Divinum Furis public override bool BlocksMovement => false; public override void OnCast() { if (CheckSequence()) { Caster.PlaySound(0x20F); Caster.PlaySound(Caster.Female ? 0x338 : 0x44A); Caster.FixedParticles(0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist); Caster.FixedParticles(0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist); Caster.Stam = Caster.StamMax; Timer t = (Timer)m_Table[Caster]; t?.Stop(); int delay = ComputePowerValue(10); // TODO: Should caps be applied? if (delay < 7) delay = 7; else if (delay > 24) delay = 24; m_Table[Caster] = t = Timer.DelayCall(TimeSpan.FromSeconds(delay), new TimerStateCallback(Expire_Callback), Caster); Caster.Delta(MobileDelta.WeaponDamage); BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.DivineFury, 1060589, 1075634, TimeSpan.FromSeconds(delay), Caster)); } FinishSequence(); } public static bool UnderEffect(Mobile m) { return m_Table.Contains(m); } private static void Expire_Callback(object state) { Mobile m = (Mobile)state; m_Table.Remove(m); m.Delta(MobileDelta.WeaponDamage); m.PlaySound(0xF8); } } }