using Server.Engines.ConPVP; using Server.Items; using Server.Mobiles; using Server.Network; using Server.Targeting; namespace Server.Spells.First { public class HealSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Heal", "In Mani", 224, 9061, Reagent.Garlic, Reagent.Ginseng, Reagent.SpidersSilk ); public HealSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.First; public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (m.IsDeadBondedPet) { Caster.SendLocalizedMessage(1060177); // You cannot heal a creature that is already dead! } else if (m is BaseCreature && ((BaseCreature)m).IsAnimatedDead) { Caster.SendLocalizedMessage(1061654); // You cannot heal that which is not alive. } else if (m is Golem) { Caster.LocalOverheadMessage(MessageType.Regular, 0x3B2, 500951); // You cannot heal that. } else if (m.Poisoned || MortalStrike.IsWounded(m)) { Caster.LocalOverheadMessage(MessageType.Regular, 0x22, Caster == m ? 1005000 : 1010398); } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); int toHeal; if (Core.AOS) { toHeal = Caster.Skills.Magery.Fixed / 120; toHeal += Utility.RandomMinMax(1, 4); if (Core.SE && Caster != m) toHeal = (int)(toHeal * 1.5); } else { toHeal = (int)(Caster.Skills[SkillName.Magery].Value * 0.1); toHeal += Utility.Random(1, 5); } //m.Heal( toHeal, Caster ); SpellHelper.Heal(toHeal, m, Caster); m.FixedParticles(0x376A, 9, 32, 5005, EffectLayer.Waist); m.PlaySound(0x1F2); } FinishSequence(); } public class InternalTarget : Target { private HealSpell m_Owner; public InternalTarget(HealSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }