using Server.Targeting; namespace Server.Spells.First { public class MagicArrowSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Magic Arrow", "In Por Ylem", 212, 9041, Reagent.SulfurousAsh ); public MagicArrowSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.First; public override bool DelayedDamageStacking => !Core.AOS; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckHSequence(m)) { Mobile source = Caster; SpellHelper.Turn(source, m); SpellHelper.CheckReflect((int)Circle, ref source, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(10, 1, 4, m); } else { damage = Utility.Random(4, 4); if (CheckResisted(m)) { damage *= 0.75; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } source.MovingParticles(m, 0x36E4, 5, 0, false, false, 3006, 0, 0); source.PlaySound(0x1E5); SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } FinishSequence(); } private class InternalTarget : Target { private MagicArrowSpell m_Owner; public InternalTarget(MagicArrowSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }