using System; using System.Collections; using Server.Targeting; namespace Server.Spells.Necromancy { public class CorpseSkinSpell : NecromancerSpell { private static SpellInfo m_Info = new SpellInfo( "Corpse Skin", "In Agle Corp Ylem", 203, 9051, Reagent.BatWing, Reagent.GraveDust ); private static Hashtable m_Table = new Hashtable(); public CorpseSkinSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 20.0; public override int RequiredMana => 11; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); /* Transmogrifies the flesh of the target creature or player to resemble rotted corpse flesh, * making them more vulnerable to Fire and Poison damage, * but increasing their resistance to Physical and Cold damage. * * The effect lasts for ((Spirit Speak skill level - target's Resist Magic skill level) / 25 ) + 40 seconds. * * NOTE: Algorithm above is fixed point, should be: * ((ss-mr)/2.5) + 40 * * NOTE: Resistance is not checked if targeting yourself */ ExpireTimer timer = (ExpireTimer)m_Table[m]; if (timer != null) timer.DoExpire(); else m.SendLocalizedMessage(1061689); // Your skin turns dry and corpselike. m.Spell?.OnCasterHurt(); m.FixedParticles(0x373A, 1, 15, 9913, 67, 7, EffectLayer.Head); m.PlaySound(0x1BB); double ss = GetDamageSkill(Caster); double mr = Caster == m ? 0.0 : GetResistSkill(m); m.CheckSkill(SkillName.MagicResist, 0.0, 120.0); //Skill check for gain TimeSpan duration = TimeSpan.FromSeconds((ss - mr) / 2.5 + 40.0); ResistanceMod[] mods = new ResistanceMod[4] { new ResistanceMod(ResistanceType.Fire, -15), new ResistanceMod(ResistanceType.Poison, -15), new ResistanceMod(ResistanceType.Cold, +10), new ResistanceMod(ResistanceType.Physical, +10) }; timer = new ExpireTimer(m, mods, duration); timer.Start(); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.CorpseSkin, 1075663, duration, m)); m_Table[m] = timer; for (int i = 0; i < mods.Length; ++i) m.AddResistanceMod(mods[i]); HarmfulSpell(m); } FinishSequence(); } public static bool RemoveCurse(Mobile m) { ExpireTimer t = (ExpireTimer)m_Table[m]; if (t == null) return false; m.SendLocalizedMessage(1061688); // Your skin returns to normal. t.DoExpire(); return true; } private class ExpireTimer : Timer { private Mobile m_Mobile; private ResistanceMod[] m_Mods; public ExpireTimer(Mobile m, ResistanceMod[] mods, TimeSpan delay) : base(delay) { m_Mobile = m; m_Mods = mods; } public void DoExpire() { for (int i = 0; i < m_Mods.Length; ++i) m_Mobile.RemoveResistanceMod(m_Mods[i]); Stop(); BuffInfo.RemoveBuff(m_Mobile, BuffIcon.CorpseSkin); m_Table.Remove(m_Mobile); } protected override void OnTick() { m_Mobile.SendLocalizedMessage(1061688); // Your skin returns to normal. DoExpire(); } } private class InternalTarget : Target { private CorpseSkinSpell m_Owner; public InternalTarget(CorpseSkinSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }