using System; using Server.Engines.ConPVP; using Server.Targeting; namespace Server.Spells.Second { public class StrengthSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Strength", "Uus Mani", 212, 9061, Reagent.MandrakeRoot, Reagent.Nightshade ); public StrengthSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Second; public override bool CheckCast() { if (DuelContext.CheckSuddenDeath(Caster)) { Caster.SendMessage(0x22, "You cannot cast this spell when in sudden death."); return false; } return base.CheckCast(); } public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckBSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.AddStatBonus(Caster, m, StatType.Str); m.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist); m.PlaySound(0x1EE); int percentage = (int)(SpellHelper.GetOffsetScalar(Caster, m, false) * 100); TimeSpan length = SpellHelper.GetDuration(Caster, m); BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Strength, 1075845, length, m, percentage.ToString())); } FinishSequence(); } private class InternalTarget : Target { private StrengthSpell m_Owner; public InternalTarget(StrengthSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Beneficial) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }