using Server.Targeting; namespace Server.Spells.Seventh { public class FlameStrikeSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Flame Strike", "Kal Vas Flam", 245, 9042, Reagent.SpidersSilk, Reagent.SulfurousAsh ); public FlameStrikeSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Seventh; public override bool DelayedDamage => true; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(Mobile m) { if (!Caster.CanSee(m)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (CheckHSequence(m)) { SpellHelper.Turn(Caster, m); SpellHelper.CheckReflect((int)Circle, Caster, ref m); double damage; if (Core.AOS) { damage = GetNewAosDamage(48, 1, 5, m); } else { damage = Utility.Random(27, 22); if (CheckResisted(m)) { damage *= 0.6; m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy. } damage *= GetDamageScalar(m); } m.FixedParticles(0x3709, 10, 30, 5052, EffectLayer.LeftFoot); m.PlaySound(0x208); SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0); } FinishSequence(); } private class InternalTarget : Target { private FlameStrikeSpell m_Owner; public InternalTarget(FlameStrikeSpell owner) : base(Core.ML ? 10 : 12, false, TargetFlags.Harmful) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { if (o is Mobile) m_Owner.Target((Mobile)o); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }