using System.Collections.Generic; using Server.Targeting; namespace Server.Spells.Sixth { public class MassCurseSpell : MagerySpell { private static SpellInfo m_Info = new SpellInfo( "Mass Curse", "Vas Des Sanct", 218, 9031, false, Reagent.Garlic, Reagent.Nightshade, Reagent.MandrakeRoot, Reagent.SulfurousAsh ); public MassCurseSpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override SpellCircle Circle => SpellCircle.Sixth; public override void OnCast() { Caster.Target = new InternalTarget(this); } public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); List targets = new List(); Map map = Caster.Map; if (map != null) { IPooledEnumerable eable = map.GetMobilesInRange(new Point3D(p), 2); foreach (Mobile m in eable) { if (Core.AOS && m == Caster) continue; if (SpellHelper.ValidIndirectTarget(Caster, m) && Caster.CanSee(m) && Caster.CanBeHarmful(m, false)) targets.Add(m); } eable.Free(); } for (int i = 0; i < targets.Count; ++i) { Mobile m = targets[i]; Caster.DoHarmful(m); SpellHelper.AddStatCurse(Caster, m, StatType.Str); SpellHelper.DisableSkillCheck = true; SpellHelper.AddStatCurse(Caster, m, StatType.Dex); SpellHelper.AddStatCurse(Caster, m, StatType.Int); SpellHelper.DisableSkillCheck = false; m.FixedParticles(0x374A, 10, 15, 5028, EffectLayer.Waist); m.PlaySound(0x1FB); HarmfulSpell(m); } } FinishSequence(); } private class InternalTarget : Target { private MassCurseSpell m_Owner; public InternalTarget(MassCurseSpell owner) : base(Core.ML ? 10 : 12, true, TargetFlags.None) { m_Owner = owner; } protected override void OnTarget(Mobile from, object o) { IPoint3D p = o as IPoint3D; if (p != null) m_Owner.Target(p); } protected override void OnTargetFinish(Mobile from) { m_Owner.FinishSequence(); } } } }