using System; using Server.Engines.MLQuests; using Server.Mobiles; namespace Server.Spells.Spellweaving { public class SummonFeySpell : ArcaneSummon { private static SpellInfo m_Info = new SpellInfo( "Summon Fey", "Alalithra", -1 ); public SummonFeySpell(Mobile caster, Item scroll) : base(caster, scroll, m_Info) { } public override TimeSpan CastDelayBase => TimeSpan.FromSeconds(1.5); public override double RequiredSkill => 38.0; public override int RequiredMana => 10; public override int Sound => 0x217; public override bool CheckSequence() { Mobile caster = Caster; // This is done after casting completes if (caster is PlayerMobile) { MLQuestContext context = MLQuestSystem.GetContext((PlayerMobile)caster); if (context == null || !context.SummonFey) { caster.SendLocalizedMessage( 1074563); // You haven't forged a friendship with the fey and are unable to summon their aid. return false; } } return base.CheckSequence(); } } }