/*************************************************************************
* ModernUO *
* Copyright 2019-2026 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: AccountLoginEvent.cs *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see . *
*************************************************************************/
using System;
using System.Runtime.CompilerServices;
using Server.Network;
namespace Server;
public class AccountLoginEventArgs
{
public AccountLoginEventArgs(NetState state, string username, string password)
{
State = state;
Username = username;
Password = password;
}
public NetState State { get; }
public string Username { get; }
public string Password { get; }
public bool Accepted { get; set; }
public ALRReason RejectReason { get; set; }
///
/// No verdict yet: a subscriber moved the password check off the game loop and replies itself
/// once it lands. The packet handler must send neither accept nor reject while this is set, or
/// the client gets two answers to one login.
///
public bool Deferred { get; set; }
}
public static partial class EventSink
{
public static event Action AccountLogin;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void InvokeAccountLogin(AccountLoginEventArgs e) => AccountLogin?.Invoke(e);
}