using System; using System.Diagnostics; using Server.Items; using Server.PathAlgorithms; using Server.Spells; using Server.Targeting; namespace Server; public sealed class MovementPath { public MovementPath(Mobile m, Point3D goal) { var start = m.Location; var map = m.Map; Map = map; Start = start; Goal = goal; if (map == null || map == Map.Internal) { return; } if (Utility.InRange(start, goal, 1)) { return; } try { var alg = OverrideAlgorithm ?? BitmapAStarAlgorithm.Instance; if (alg?.CheckCondition(m, map, start, goal) == true) { Directions = alg.Find(m, map, start, goal); } } catch (Exception e) { Console.WriteLine("Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal); } } public Map Map { get; } public Point3D Start { get; } public Point3D Goal { get; } public Direction[] Directions { get; } public bool Success => Directions?.Length > 0; public static PathAlgorithm OverrideAlgorithm { get; set; } public static void Configure() { CommandSystem.Register("Path", AccessLevel.GameMaster, Path_OnCommand); } [Usage("Path")] [Description("Draws a path from your current location to a targeted location.")] public static void Path_OnCommand(CommandEventArgs e) { e.Mobile.BeginTarget(-1, true, TargetFlags.None, Path_OnTarget); e.Mobile.SendMessage("Target a location and a path will be drawn there."); } private static void Path(Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset) { OverrideAlgorithm = alg; var watch = new Stopwatch(); watch.Start(); var path = new MovementPath(from, new Point3D(p)); watch.Stop(); if (!path.Success) { from.SendMessage($"{name} path failed: {watch.ElapsedMilliseconds}ms"); } else { from.SendMessage($"{name} path success: {watch.ElapsedMilliseconds}ms"); var x = from.X; var y = from.Y; var z = from.Z; WayPoint waypoint = null; for (var i = 0; i < path.Directions.Length; ++i) { Movement.Movement.Offset(path.Directions[i], ref x, ref y); waypoint = new WayPoint(waypoint); waypoint.MoveToWorld(new Point3D(x, y, z + zOffset), from.Map); } } } public static void Path_OnTarget(Mobile from, object targeted) { if (targeted is not IPoint3D p) { return; } SpellHelper.GetSurfaceTop(ref p); Path(from, p, BitmapAStarAlgorithm.Instance, "Bitmap", 0); OverrideAlgorithm = null; } }