using Server.Network; namespace Server.Gumps { public class GumpSpriteImage : GumpEntry { public GumpSpriteImage(int x, int y, int gumpID, int width, int height, int sx, int sy) { X = x; Y = y; GumpID = gumpID; Width = width; Height = height; SX = sx; SY = sy; } public int X { get; set; } public int Y { get; set; } public int Width { get; set; } public int Height { get; set; } public int GumpID { get; set; } public int SX { get; set; } public int SY { get; set; } public override string Compile(NetState ns) => $"{{ picinpic {X} {Y} {GumpID} {Width} {Height} {SX} {SY} }}"; private static readonly byte[] m_LayoutName = Gump.StringToBuffer("picinpic"); public override void AppendTo(NetState ns, IGumpWriter disp) { disp.AppendLayout(m_LayoutName); disp.AppendLayout(X); disp.AppendLayout(Y); disp.AppendLayout(GumpID); disp.AppendLayout(Width); disp.AppendLayout(Height); disp.AppendLayout(SX); disp.AppendLayout(SY); } } }