namespace Server.Network; public sealed class Swing : Packet { public Swing(Serial attacker, Serial defender) : base(0x2F, 10) { Stream.Write((byte)0); Stream.Write(attacker); Stream.Write(defender); } } public sealed class SetWarMode : Packet { public SetWarMode(bool mode) : base(0x72, 5) { Stream.Write(mode); Stream.Write((byte)0x00); Stream.Write((byte)0x32); Stream.Write((byte)0x00); } } public sealed class ChangeCombatant : Packet { public ChangeCombatant(Serial combatant) : base(0xAA, 5) { Stream.Write(combatant); } }