using Server.Mobiles; using Server.Multis; using Server.Network; namespace Server.Gumps; public class VendorInventoryGump : DynamicGump { private readonly BaseHouse _house; private readonly Mobile _from; private readonly VendorInventory[] _inventories; public override bool Singleton => true; private VendorInventoryGump(BaseHouse house, Mobile from) : base(50, 50) { _house = house; _from = from; _inventories = house.VendorInventories.ToArray(); } public static void DisplayTo(Mobile from, BaseHouse house) { if (from?.NetState != null && house?.Deleted == false && house.VendorInventories.Count != 0) { from.SendGump(new VendorInventoryGump(house, from)); } } protected override void BuildLayout(ref DynamicGumpBuilder builder) { builder.AddPage(); builder.AddBackground(0, 0, 420, 50 + 20 * _inventories.Length, 0x13BE); builder.AddImageTiled(10, 10, 400, 20, 0xA40); builder.AddHtmlLocalized(15, 10, 200, 20, 1062435, 0x7FFF); // Reclaim Vendor Inventory builder.AddHtmlLocalized(330, 10, 50, 20, 1062465, 0x7FFF); // Expires builder.AddImageTiled(10, 40, 400, 20 * _inventories.Length, 0xA40); for (var i = 0; i < _inventories.Length; i++) { var inventory = _inventories[i]; var y = 40 + 20 * i; if (inventory.Owner == _from) { builder.AddButton(10, y, 0xFA5, 0xFA7, i + 1); } builder.AddLabel(45, y, 0x481, $"{inventory.ShopName} ({inventory.VendorName})"); var expire = inventory.ExpireTime - Core.Now; var hours = (int)expire.TotalHours; builder.AddLabel(320, y, 0x481, $"{hours}"); builder.AddHtmlLocalized(350, y, 50, 20, 1062466, 0x7FFF); // hour(s) } } public override void OnResponse(NetState sender, in RelayInfo info) { if (info.ButtonID == 0) { return; } var from = sender.Mobile; var sign = _house.Sign; if (_house.Deleted || sign?.Deleted != false || !from.CheckAlive()) { return; } if (from.Map != sign.Map || !from.InRange(sign, 5)) { from.SendLocalizedMessage(1062429); // You must be within five paces of the house sign to use this option. return; } var index = info.ButtonID - 1; if (index < 0 || index >= _inventories.Length) { return; } var inventory = _inventories[index]; if (inventory.Owner != from || !_house.VendorInventories.Contains(inventory)) { return; } var totalItems = 0; var givenToBackpack = 0; var givenToBankBox = 0; for (var i = inventory.Items.Count - 1; i >= 0; i--) { var item = inventory.Items[i]; if (item.Deleted) { inventory.Items.RemoveAt(i); continue; } totalItems += 1 + item.TotalItems; if (from.PlaceInBackpack(item)) { inventory.Items.RemoveAt(i); givenToBackpack += 1 + item.TotalItems; } else if (from.BankBox.TryDropItem(from, item, false)) { inventory.Items.RemoveAt(i); givenToBankBox += 1 + item.TotalItems; } } // The vendor you selected had ~1_COUNT~ items in its inventory, and ~2_AMOUNT~ gold in its account. from.SendLocalizedMessage(1062436, $"{totalItems}\t{inventory.Gold}"); var givenGold = Banker.DepositUpTo(from, inventory.Gold); inventory.Gold -= givenGold; // ~1_AMOUNT~ gold has been deposited into your bank box. from.SendLocalizedMessage(1060397, givenGold.ToString()); // ~1_COUNT~ items have been removed from the shop inventory and placed in your backpack. // ~2_BANKCOUNT~ items were removed from the shop inventory and placed in your bank box. from.SendLocalizedMessage(1062437, $"{givenToBackpack}\t{givenToBankBox}"); if (inventory.Gold > 0 || inventory.Items.Count > 0) { // Some of the shop inventory would not fit in your backpack or bank box. Please free up some room and try again. from.SendLocalizedMessage(1062440); } else { inventory.Delete(); from.SendLocalizedMessage(1062438); // The shop is now empty of inventory and funds, so it has been deleted. } } }