/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: BoatPackets.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System; using System.Buffers; using System.IO; using System.Runtime.CompilerServices; using Server.Collections; using Server.Network; namespace Server.Multis.Boats; public static class BoatPackets { [MethodImpl(MethodImplOptions.AggressiveInlining)] public static int GetMoveBoatHSPacketLength(int entityCount) => 18 + Math.Min(entityCount, 0xFFFF) * 10; private static void CreateMoveBoatHS( Span buffer, BaseBoat boat, PooledRefList entities, Direction d, int speed, int xOffset, int yOffset ) { // Already initialized, so we don't have to create it again. if (buffer[0] != 0) { return; } var count = Math.Min(entities.Count, 0xFFFF); var writer = new SpanWriter(buffer); writer.Write((byte)0xF6); // Packet ID writer.Seek(2, SeekOrigin.Current); // Length writer.Write(boat.Serial); writer.Write((byte)speed); writer.Write((byte)d); writer.Write((byte)boat.Facing); writer.Write((short)(boat.X + xOffset)); writer.Write((short)(boat.Y + yOffset)); writer.Write((short)boat.Z); writer.Write((short)count); for (var i = 0; i < count; i++) { var ent = entities[i]; writer.Write(ent.Serial); writer.Write((short)(ent.X + xOffset)); writer.Write((short)(ent.Y + yOffset)); writer.Write((short)ent.Z); } writer.WritePacketLength(); } public static void SendMoveBoatHS(this NetState ns, BaseBoat boat, PooledRefList entities, Direction d, int speed, int xOffset, int yOffset) { if (ns.CannotSendPackets()) { return; } var moveBoatPacket = stackalloc byte[GetMoveBoatHSPacketLength(entities.Count)] .InitializePacket(); CreateMoveBoatHS(moveBoatPacket, boat, entities, d, speed, xOffset, yOffset); ns.Send(moveBoatPacket); } public static void SendMoveBoatHSUsingCache(this NetState ns, Span cache, BaseBoat boat, PooledRefList entities, Direction d, int speed, int xOffset, int yOffset) { if (ns.CannotSendPackets()) { return; } CreateMoveBoatHS(cache, boat, entities, d, speed, xOffset, yOffset); ns.Send(cache); } public static void SendDisplayBoatHS(this NetState ns, Mobile beholder, BaseBoat boat) { if (ns?.HighSeas != true || ns.CannotSendPackets()) { return; } const int minLength = PacketContainerBuilder.MinPacketLength + OutgoingEntityPackets.MaxWorldEntityPacketLength * 5; // Minimum of boat, hold, planks, and the player using var builder = new PacketContainerBuilder(stackalloc byte[minLength]); foreach (var entity in boat.GetMovingEntities(true)) { if (!beholder.CanSee(entity)) { continue; } var buffer = builder.GetSpan(OutgoingEntityPackets.MaxWorldEntityPacketLength).InitializePacket(); var bytesWritten = OutgoingEntityPackets.CreateWorldEntity(buffer, entity, true); builder.Advance(bytesWritten); } ns.Send(builder.Finalize()); } }