/************************************************************************* * ModernUO * * Copyright 2019-2026 - ModernUO Development Team * * Email: hi@modernuo.com * * File: FreeshardProtocol.cs * * * * This program is free software: you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation, either version 3 of the License, or * * (at your option) any later version. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * *************************************************************************/ using System.Buffers; using System.Runtime.CompilerServices; namespace Server.Network { public static class FreeshardProtocol { private static PacketHandler[] _handlers; [CallPriority(10)] public static void Configure() { _handlers = ProtocolExtensions.Register(new FreeshardProtocolInfo()); } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe void Register(int cmd, bool ingame, delegate* onReceive) => Register(cmd, ingame, false, onReceive); [MethodImpl(MethodImplOptions.AggressiveInlining)] public static unsafe void Register( int cmd, bool ingame, bool outgame, delegate* onReceive ) => _handlers[cmd] = new PacketHandler(cmd, onReceive, inGameOnly: ingame, outGameOnly: outgame); private struct FreeshardProtocolInfo : IProtocolExtensionsInfo { public int PacketId => 0xF1; } } }